Thanks for all the info Kuddel.
Yes I do have the beaconarray.fx file in the D3D9client folder.
What is interesting though, is when I loaded your edited Habana with test scenario, the beaconarray lights showed up perfectly, with a nice glow to it actually, compared to the standard orbiter video, so when they work they look very nice
So I'm thinking the issue is with my base config. I literally copy and pasted your beaconarray lines in my base config, but they still do not show up. Any idea what may be causing that? Thanks for all the help
Also, this base is a lunar base, meaning it resides in the moon folder, not sure if that has anything to do with the issue...
Code:
BASE-V2.0
Name = bimmo-1
Location = -9.38 51.599998
Size = 1000
ObjectSize = 100
MAPOBJECTSTOSPHERE = TRUE
BEGIN_NAVBEACON
VOR BIM1 -80 0 131.1
END_NAVBEACON
BEGIN_OBJECTLIST
MESH
FILE Habana_taxiway
POS 151.944 0 266.281
SCALE 1 1 1
ROT 150
UNDERSHADOWS
OWNMATERIAL
END
BEACONARRAY
END1 2230 0 -2820
END2 80 0 900
COUNT 333
SIZE 2.0
COL 0.5 0.5 1.0
END
LPAD1
POS 98 0 89
SCALE 0.5
ROT 240.000
TEX Lpad01
NAV 108.2
END
LPAD1
POS 159 0 193
SCALE 0.5
ROT 240.000
TEX Lpad01
NAV 108.4
END
LPAD1
POS 55 0 185
SCALE 0.5
ROT 60.000
TEX Lpad01
NAV 108.3
END
LPAD1
POS 114 0 288
SCALE 0.5
ROT 60.000
TEX Lpad01
NAV 108.1
END
BLOCK
POS -378 0 395
SCALE 50 20 100
ROT 0
TEX1 Fcd06 1.5 0.5
TEX2 Fcd06 3 0.5
TEX3 Wall01 2 2
OBM_SCALEUV
END
BLOCK
POS -378 0 572
SCALE 50 20 100
ROT 0
TEX1 Fcd06 1.5 0.5
TEX2 Fcd06 3 0.5
TEX3 Wall01 2 2
OBM_SCALEUV
END
HANGAR
POS -381 0 234
SCALE 40 20 60
ROT 90
TEX1 Wall01 2 0.5
TEX2 Fcd04 1 0.5
TEX3 Roof01 2 1
OBM_SCALEUV
END
HANGAR
POS -381 0 290
SCALE 40 20 60
ROT 90
TEX1 Wall01 2 0.5
TEX2 Fcd04 1 0.5
TEX3 Roof01 2 1
OBM_SCALEUV
END
HANGAR
POS -382 0 677
SCALE 40 20 60
ROT 90
TEX1 Wall01 2 0.5
TEX2 Fcd04 1 0.5
TEX3 Roof01 2 1
OBM_SCALEUV
END
HANGAR
POS -382 0 733
SCALE 40 20 60
ROT 90
TEX1 Wall01 2 0.5
TEX2 Fcd04 1 0.5
TEX3 Roof01 2 1
OBM_SCALEUV
END
BLOCK
POS -64 0 356
SCALE 40 40 200
ROT 0
TEX1 Fcd06 1 1
TEX2 Fcd06 6.5 1
TEX3 Wall01 2 2
OBM_SCALEUV
END
BLOCK
POS -64 0 622
SCALE 40 40 200
ROT 0
TEX1 Fcd06 1 1
TEX2 Fcd06 6.5 1
TEX3 Wall01 2 2
OBM_SCALEUV
END
TANK
POS 0 0 0
SCALE 15 90 15
ROT 0
NSTEP 12
TEX1 Wall01 1 1
END
TANK
POS 0 90 0
SCALE 30 10 30
ROT 0
NSTEP 12
TEX1 Fcd11 12 1
TEX2 Roof02 1 1
END
END_OBJECTLIST
BEGIN_SURFTILELIST
END_SURFTILELIST
---------- Post added at 01:17 PM ---------- Previous post was at 12:51 PM ----------
I just did some testing and it seems neither my base or Brighton Beach show the beaconarray lights, while any base on earth does show them. I used the same beaconarray lines in the base configs...
So I started comparing the Earth.cfg and Moon.cfg files in the config folder, and I'm not sure if this has anything to do with the issue, but is there anything from this section in the Earth.cfg that should go in the Moon.cfg?
Code:
; === Visualisation Parameters ===
TileFormat = 2
CloudFormat = 2
MaxPatchResolution = 19 ; surface texture resolution limit (1-19)
MinCloudResolution = 1 ; cloud layer from this resolution
MaxCloudResolution = 9 ; highest cloud resolution level
SpecularRipple = TRUE ; enable specular water microtexture