Buck Rogers ThunderFighter 0.9 beta
Pretty much reached what I can do without coding, would have liked more working instruments, maybe another day I'll code a .dll for it.
Cocpit has fully functional HUD and 5 MFDs, and another 2 in the back, the rest is bling bling.
Would be great if someone could give it a quick run through before release
Thunder Fighter
Add-On for Orbiter 2016 (v.160828)
Credits:
Buck Rogers
VesselBuilder: Fred18
Martin Schweiger & Orbiter Forum members
REQUIREMENTS
"VesselBuilder for Orbiter2016" add-on
Optional:
D3d9 Client(tested with R4.4-r1306)
This is a graphics client/engine project to Orbiter Spaceflight Simulator. To install the client you need to download the package and extract it in the root folder of the Orbiter. Any previously existing files should be replaced. Also to use a...
www.orbiter-forum.com
INSTALLATION
Extract all files in the orbiter2016 folder to the root of your Orbiter program directory, preserving the directory structure. This should NOT overwrite anything in the standard Orbiter package.
SPACECRAFT SPECS and CONTROLS
Thunderfighter
Crew: 2
Dimensions
Length: 13.35 meters
Width: 7.5 meters
Height: 3.3 meters
[F8] = Virtual Cockpit
[CTRL]+[arrow up/down] = Change Seat
(default VesselBuilder keys)
[SHIFT] + [G] = Deploy Landing Gear
[CTRL]+[SHIFT] + [G] = Retract Landing Gear
[SHIFT] + [K] = Open Canopy
[CTRL]+[SHIFT] + [K] = Close Canopy
[ALT]+
= Toggle All Beacons
Has a virtual docking/mooring port for atach./EVA