Project Buck Rogers Thunder Fighter

misha.physics

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Will it be based on the Vessel Builder module or its own *.dll module?
 

Buck Rogers

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Vessel Builder
thankfully I don't think I need a .dll for this one

This is the version without VC (VC is at about 30% completion, but stormy seas ahead, it might be a while before I have it finished)
So if anyone wants to take it for a spin...

Requires Vesselbuilder

shft+G = lower gear
ctrl+shft+G = raise gear

shft+K = open canopy
ctrl+shft+K = close canopy

alt+B = beacons
 

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Luke Reichelt

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Actually, someone has already released a Thunder fighter add-on, although I'm not sure how well it will function in the current version of Orbiter. (Then again, I use Orbiter 2010.)
 

Buck Rogers

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Bummer:(
do so dislike reinventing the wheel! Must be something seriously up with my search fu:confused:
But there's something nice about doing something completely from scratch, and this is for 2016(+) and will have more features.

Progress is slow, but a little update:
I've decided to go Orbiter user extra friendly, after analysing/researching cockpits I came to the conclusion that you can't have enough, and big enough, MFDs
0448.jpg
and there's the back seat...
 

Buck Rogers

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HUD, MFDs fully functional, I don't think I can implement the other instruments as easily as I thought in VB so they'll remain cosmetic for now, the manual overide works though;)
And now mostly texturing
0451.jpg
 

Buck Rogers

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Buck Rogers ThunderFighter 0.9 beta
0473.jpg
Pretty much reached what I can do without coding, would have liked more working instruments, maybe another day I'll code a .dll for it.
Cocpit has fully functional HUD and 5 MFDs, and another 2 in the back, the rest is bling bling.

Would be great if someone could give it a quick run through before release:)



Thunder Fighter
Add-On for Orbiter 2016 (v.160828)

Credits:
Buck Rogers
VesselBuilder: Fred18
Martin Schweiger & Orbiter Forum members

REQUIREMENTS
"VesselBuilder for Orbiter2016" add-on

Optional:
D3d9 Client(tested with R4.4-r1306)

INSTALLATION
Extract all files in the orbiter2016 folder to the root of your Orbiter program directory, preserving the directory structure. This should NOT overwrite anything in the standard Orbiter package.


SPACECRAFT SPECS and CONTROLS

Thunderfighter
Crew: 2
Dimensions
Length: 13.35 meters
Width: 7.5 meters
Height: 3.3 meters


[F8] = Virtual Cockpit
[CTRL]+[arrow up/down] = Change Seat

(default VesselBuilder keys)
[SHIFT] + [G] = Deploy Landing Gear
[CTRL]+[SHIFT] + [G] = Retract Landing Gear
[SHIFT] + [K] = Open Canopy
[CTRL]+[SHIFT] + [K] = Close Canopy
[ALT]+ = Toggle All Beacons

Has a virtual docking/mooring port for atach./EVA
0472.jpg
0471.jpg
0469.jpg
0468.jpg
 

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  • Buck Rogers ThunderFighter.zip
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misha.physics

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Thanks.
[ALT]+ = Toggle All Beacons
[ALT]+B = Toggle All Beacons

The gear animation seems to not work correctly for me (see the attachment).

Cabin lighting is highly desirable, because it's very dark inside.
 

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Buck Rogers

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thanks for the feedback:)
[ALT]+B = Toggle All Beacons
I spent 15 minutes trying to edit the post, that's not the text I entered, for some reason! it sets it bold and deletes parts!!, and when I change it and save it reverts back to before!!! I have no idea why, and gave up. The original text is in the doc file and is correct. (this seems to happen everytime I try to copy/paste txt)
The gear animation seems to not work correctly for me (see the attachment).
Can't find a reason for that to happen. Do you have the older version installed? (there's only one msh and one .cfg and I can't find any errors?). Does the moon .scn work? (with the gear extended at start)
Cabin lighting is highly desirable, because it's very dark inside.
There are no external lights so maybe I can put one inside, DG style cabin lights would need coding though.
 

Buck Rogers

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Pls delete the old test.scn (the buckrogers.cfg can be deleted too). The new .scn files should all work.
 

misha.physics

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Pls delete the old test.scn (the buckrogers.cfg can be deleted too). The new .scn files should all work.
I deleted those two files, but the gear animation problem remains. It works correctly only with the Moon scenario. It happens with OpenOrbiter (I tried an almost fresh installation with VesselBuilder and your addon) too. Maybe that's just some of my settings, I don't know. The behaviour is the same as on my picture above.
 
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