Linguofreak
Well-known member
I saw Scott Manley's review of this game and, within an hour of knowing that it existed, had it purchased and downloaded, because this is the game genre I have been wanting to exist for a decade. Given the nature of this community, I'm sure people will want to know about it.
CoaDE is a hard-sci-fi space combat game with real, n-body orbital dynamics, and weaponry including railguns, lasers, and nuclear missiles.
It's the type of game where one of the early scenarios places your adversary in an orbit highly inclined and retrograde to yours, and the tutorial recommends that you match inclinations with him to minimize encounter velocity, but you think "wait a minute, I have nukes and kinetics, and he has a laser. I want to maximize kinetic energy and minimize in-range time for that laser. I'm going for a straight retrograde encounter!" And indeed, your first salvo of nukes comes screaming in at 3 km/s, and he's left with about five seconds to blast 30 nukes out of the sky. He catches a couple kilotons upside the head, and his laser is knocked out on the first pass.
Steam link: http://store.steampowered.com/app/476530/
If there's one weakness to the game, it's probably the AI. It seems to overcommit its missiles offensively, leaving them vulnerable to being picked off by a single nuke from you (whereas you may have 100+ aboard), and is then defenseless against your counterattack.
CoaDE is a hard-sci-fi space combat game with real, n-body orbital dynamics, and weaponry including railguns, lasers, and nuclear missiles.
It's the type of game where one of the early scenarios places your adversary in an orbit highly inclined and retrograde to yours, and the tutorial recommends that you match inclinations with him to minimize encounter velocity, but you think "wait a minute, I have nukes and kinetics, and he has a laser. I want to maximize kinetic energy and minimize in-range time for that laser. I'm going for a straight retrograde encounter!" And indeed, your first salvo of nukes comes screaming in at 3 km/s, and he's left with about five seconds to blast 30 nukes out of the sky. He catches a couple kilotons upside the head, and his laser is knocked out on the first pass.
Steam link: http://store.steampowered.com/app/476530/
If there's one weakness to the game, it's probably the AI. It seems to overcommit its missiles offensively, leaving them vulnerable to being picked off by a single nuke from you (whereas you may have 100+ aboard), and is then defenseless against your counterattack.