cr1
Promoting vegetables in space
Since this is my first attempt to "make my way into the complicated add-on development world", I will have many questions to ask. Rather than post them in loads of separate threads I'll keep them within this thread, so that everyone is happy.
I am trying to make surface bases for some of the airports in China (because that's where I'm from ). I won't have the time to do all of them, so I'll just do the "main ones". After all, this is only my first step in my add-on development "pathway".
OK that was the introduction. Now on to the first question.
In ar81's excellent surface base tutorial, in the Appendix 1, it says that I need to add something to Base.cfg (between BEGIN_TEXTURES and END_TEXTURES ) so that Orbiter knows my texture file is there. The problem is that I want my add-ons to be easy to install, meaning the user will just need to extract the files and doesn't need to worry about anything else like changing .cfg files.
So, how can make Orbiter know that my texture file is there, without having the user manually edit existing files?
I am trying to make surface bases for some of the airports in China (because that's where I'm from ). I won't have the time to do all of them, so I'll just do the "main ones". After all, this is only my first step in my add-on development "pathway".
OK that was the introduction. Now on to the first question.
In ar81's excellent surface base tutorial, in the Appendix 1, it says that I need to add something to Base.cfg (between BEGIN_TEXTURES and END_TEXTURES ) so that Orbiter knows my texture file is there. The problem is that I want my add-ons to be easy to install, meaning the user will just need to extract the files and doesn't need to worry about anything else like changing .cfg files.
So, how can make Orbiter know that my texture file is there, without having the user manually edit existing files?