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I have built my msh, and like an idiot lost the anim8or file that I made it with.:chair:
However, I can open the mesh with meshwizard and convert it to .3ds that Anima8or understands. The problem is that when I re-convert it from Anim8or's .3ds to msh, (threw 3ds2msh_050630) then when loaded into orbiter, its tailside up and smaller. When trying to use my previous animations orbiter crashes.
Of course I could just rotate the mesh in MeshWizard and mod my code a bit, but is there any possible conversion without the data loss? (meaning it doesnot rotate and rescale)
However, I can open the mesh with meshwizard and convert it to .3ds that Anima8or understands. The problem is that when I re-convert it from Anim8or's .3ds to msh, (threw 3ds2msh_050630) then when loaded into orbiter, its tailside up and smaller. When trying to use my previous animations orbiter crashes.
Of course I could just rotate the mesh in MeshWizard and mod my code a bit, but is there any possible conversion without the data loss? (meaning it doesnot rotate and rescale)