Looking at the repo, do we really want binary assets in there? Seems like a good way to quickly grow repo size...
How else?
http://www.dannygoodayle.com/2013/02/14/using-unity-with-git said:Within Unity, press Edit > Project Settings > Editor. In your inspector window you will see the Editor Settings for your project, under “Version Control” set the mode to Meta Files.
This will tell Unity to generate a small file for each object in your project (everything; Scripts, Prefabs, Textures, you name it, it metas it). Now, when an asset is modified in the editor, only the asset and it’s associated meta file will report changes, instead of the entire Library folder.
And then Asset Serialization, set it’s mode to “Force Text”. This will output Unity levels as an YAML document instead of a binary file
Procrastination: Underwater edition II - YouTube The fog density needs tweaking, but it works :shrug:
Those look good.What were they created with? (Obviously with Unity, but with our repo?)
Doh.A) Make sure your on the develop branch.
Had a look at NOAA bathymetry DEMs:
- the "hi-res" DEM is 30m grid... hope that's not too low for our purposes?
- the data format seems quite arcane and will take me a few days to deal with (30M text file, one line, fixed-length fields and some strange header in front)
Unity supports RAW heightmaps.
http://docs.unity3d.com/Manual/3D-formats.html
And basic terrain
http://www.youtube.com/watch?v=P7atj1yM8NA


Well, I wonder about using three render passes right now:
Above surface
submerged
VC
All with different settings.....
EDIT: Correction.. I would need five cameras to choose.
Above surface as seen from above the surface
Above surface as seen from below the surface
Below surface as seen from above the surface
Below surface as seen from below the surface
VC
So the project at this point is just some unity autogenerated project files?
Reminder to all: If your using GitHub for windows, after you make a commit you need to press the sync button to push it to the repo.
Finally, if I'm going to start work on a first attempt a physics, is it best for me to work on my own branch or the develop branch?