Installation CTD on launch of fresh install/no add ons

GalileoX

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Hello all, I have been away from Orbiter for a while and I am having trouble running a fresh install of Orbiter 2016 with no other addons using Window 10 64x and the zip files. I keep getting a crash to desktop when launching a scenario. My Orbiter Log is pasted below. It shows this error "ERROR: DDraw error DDERR_BLTFASTCANTCLIP" I do not know what to do. I have directx 12 and I have run the vcredit_x86 application so I believe the Runtime libraries are good. Any ideas would be appreciated. Thank you in advance.

**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 4.27634e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Devices enumerated: 12
000000.000: Devices accepted: 9
000000.000: [ ] RGB Emulation (SW)
000000.000: [x] Direct3D HAL (HW)
000000.000: [ ] Direct3D T&L HAL (HW)
000000.000: [x] Direct3D HAL (Intel(R) HD Graphics 4000) (HW)
000000.000: [ ] Direct3D T&L HAL (Intel(R) HD Graphics 4000) (HW)
000000.000: [x] Direct3D HAL (Intel(R) HD Graphics 4000) #2 (HW)
000000.000: [ ] Direct3D T&L HAL (Intel(R) HD Graphics 4000) #2 (HW)
000000.000: [x] Direct3D HAL (USB3.0 External Graphics Device) (HW)
000000.000: [ ] Direct3D T&L HAL (USB3.0 External Graphics Device) (HW)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: Direct3D interface OK
000000.000: Graphics: Viewport: Window 1914 x 1051 x 32
000000.000: Graphics: Hardware T&L capability: No
000000.000: Graphics: Z-buffer depth: 32 bit
000000.000: Graphics: Stencil buffer depth: 8 bit
000000.000: Graphics: Active lights supported: -1
000000.000: Loading 15382 records from star database
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_BLTFASTCANTCLIP
000000.000: >>> [OrbiterGraphics::clbkBlt | .\OGraphics.cpp | 1633]
000000.000: ---------------------------------------------------------------
 
Last edited:

GalileoX

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Okay, Thanks. The D3D9 graphics client wasn't a thing the last time I loaded Orbiter Also I changed the screen resolution on the video tab and the DDRAW error went away but I'm still getting a CTD when I try to launch a scenario. I'll install the D3D9 client and see how it goes.

By the way, this is the Log without the DDraw error. I can't see anything helpful.
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 4.27634e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Devices enumerated: 12
000000.000: Devices accepted: 9
000000.000: [ ] RGB Emulation (SW)
000000.000: [x] Direct3D HAL (HW)
000000.000: [ ] Direct3D T&L HAL (HW)
000000.000: [x] Direct3D HAL (Intel(R) HD Graphics 4000) (HW)
000000.000: [ ] Direct3D T&L HAL (Intel(R) HD Graphics 4000) (HW)
000000.000: [x] Direct3D HAL (Intel(R) HD Graphics 4000) #2 (HW)
000000.000: [ ] Direct3D T&L HAL (Intel(R) HD Graphics 4000) #2 (HW)
000000.000: [x] Direct3D HAL (USB3.0 External Graphics Device) (HW)
000000.000: [ ] Direct3D T&L HAL (USB3.0 External Graphics Device) (HW)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: Direct3D interface OK
000000.000: Graphics: Viewport: Fullscreen 1280 x 720 x 32
000000.000: Graphics: Hardware T&L capability: No
000000.000: Graphics: Z-buffer depth: 32 bit
000000.000: Graphics: Stencil buffer depth: 8 bit
000000.000: Graphics: Active lights supported: -1
000000.000: Loading 15382 records from star database
 
Last edited:

dbeachy1

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According to the log, you have selected a 3D device without T&L ("Transform & Lighting") support, which could cause the errors you are seeing. It's also odd that there are three separate video devices present in the system:

  • Intel(R) HD Graphics 4000
  • Intel(R) HD Graphics 4000 #2
  • USB3.0 External Graphics Device

Unfortunately, neither onboard graphics such as Intel HD nor USB graphics devices typically work well with most games. However, the first thing I would try is to select a 3D device that has T&L support (e.g., Direct3D T&L HAL (Intel(R) HD Graphics 4000) (HW)). You can tell that it is working if you see this in the log:

Code:
Graphics: Hardware T&L capability: [COLOR="Red"]Yes[/COLOR]

However, that is still no guarantee that it will work with Orbiter -- as I said, many onboard video drivers do not fully support most games.
 

GalileoX

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Nothing seems to be working. I have a Nvidia GeForce GT 650M driver as well as the Intel HD Graphics 4000. I try disabling one and then the other but to no avail. I have changed the screen size resolution setting in both full screen and window views, Window view gets me that DDRAW error.

I had an older install that worked fine but I thought I would start over with a fresh install and now these problems. I am at a loss.

**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 4.27634e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Devices enumerated: 9
000000.000: Devices accepted: 7
000000.000: [ ] RGB Emulation (SW)
000000.000: [ ] Direct3D HAL (HW)
000000.000: [x] Direct3D T&L HAL (HW)
000000.000: [ ] Direct3D HAL (Intel(R) HD Graphics 4000) (HW)
000000.000: [x] Direct3D T&L HAL (Intel(R) HD Graphics 4000) (HW)
000000.000: [ ] Direct3D HAL (Intel(R) HD Graphics 4000) #2 (HW)
000000.000: [x] Direct3D T&L HAL (Intel(R) HD Graphics 4000) #2 (HW)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: Direct3D interface OK
000000.000: Graphics: Viewport: Window 1274 x 691 x 32
000000.000: Graphics: Hardware T&L capability: Yes
000000.000: Graphics: Z-buffer depth: 32 bit
000000.000: Graphics: Active lights supported: 8
000000.000: Loading 15382 records from star database
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_BLTFASTCANTCLIP
000000.000: >>> [OrbiterGraphics::clbkBlt | .\OGraphics.cpp | 1633]
000000.000: ---------------------------------------------------------------
 
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