Question Custom Planet Elevation Maps for Orbiter 2016?

Thanks, got it figured out. I set the maxpatch to 9 which made no difference, but when I set it to 19 it works! Also added ElevationResolution = 0.5.

A few notes on use:
Elev_mod re-activates after every import, this is for safety
You have to input Emin/Emax before importing
Level 1-3 can all be made with the same 259x259 map
A little confusing but global Surf maps of level 4 are 1024x512 but a global Elev map of level 4 is 512(+3)x256(+3).
Would be good later to compile the instructions and make a sticky.

It doesn't actually look too bad (for a hack-job) so I made the other levels, and it's certainly better than a flat world.
Europa Elev (levels 1-9) and .cfg attached.
I had to split and rename the zip to get it uploaded. Rename the zip files to: Europa_Elev.zip.001 and Europa_Elev.zip.002

And add this to your config/MicroTex.cfg for microtextures!

BODY Europa
NORMALS 1
LEVEL 0 D3D9Mars_A.dds 20.0
LEVEL 1 D3D9Mars_B.dds 5.0
LEVEL 2 D3D9Mars_B.dds 0.5
View attachment 45550
And thanks to @astrogull for making Tilesplitter:)
Do I need to install PeaZip or a similar program to be able to download the heightmaps for Europa? Because every time I try to do so, the files become corrupted and unusable.
 
Do I need to install PeaZip or a similar program to be able to download the heightmaps for Europa? Because every time I try to do so, the files become corrupted and unusable.
AFAIK it should work with other unpackers. It was created with PeaZip so that should defineately work. PeaZip has a very high compression rate which is great but seems to be a problem for some programs.
If all else fails I can re-upload with a different compression/packer?
 
The file is too large to upload here, and splitting it problematic.
I've put it in the Downloads section. Let me know if it works. :)
It's working perfectly, although personally I would recommend applying the Texpack function to the tiles.

On a related note, it's good to see that the staff finally did something about the whole file size cap.
 
It's working perfectly, although personally I would recommend applying the Texpack function to the tiles.
Good news, the upload was more "work" than expected (wanted to post in this thread). I noticed that it wasn't in .tree format, now knowing that it works I'll update to .tree when I find the time.
On a related note, it's good to see that the staff finally did something about the whole file size cap.
Thankyou @admin, otherwise I wouldn't have been able to upload.:)
I've deleted the old post files to save data bloating the website, a little.;)
 
Looks like I had already converted it.🤦‍♂️ Updated the addon.
 
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