Spacethingy
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Hello, sorry if this is something blindingly obvious...
Fresh Orbiter p1 install, unzipped RC18, ran orbiter_ng, enabled the dx9 module then...
With any scenario, I get instant "Orbiter had to close" message, on launching the simulation.
What am I doing wrong? "dxwebsetup.exe" says I have the latest DirectX.
Fresh Orbiter p1 install, unzipped RC18, ran orbiter_ng, enabled the dx9 module then...
With any scenario, I get instant "Orbiter had to close" message, on launching the simulation.
Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 2.79365e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module D3D9Client.dll ........ [Build 110518, API 101016]
D3D9Client: [DirectX 9 Initialized]
**** Creating simulation session
D3D9Client:WARNING: [Hardware has only a limited non-power of 2 texture support]
D3D9Client:WARNING: [Insufficient Vertex Shader. Attempting software vertex processing...]
D3D9Client:WARNING: [Not a pure device]
D3D9Client:WARNING: [No Hardware T&L]
D3D9Client:WARNING: [No Hardware MipMap auto generation]
D3D9Client:FAIL: [Device Initialization Failed]
D3D9Client: ERROR: Failed to initialize 3D Framework
What am I doing wrong? "dxwebsetup.exe" says I have the latest DirectX.