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Thanks for reporting the bug and I can confirm it. It is caused by a fact that Direct3DDevice9::StretchRect() can't use stretching between two plain-surfaces. It should be possible to create a GDI workaround for this. Also it's possible to convert the target surface type to rendering target texture to allow the scaling to work properly.
I haven't had any time to work with this project during the last 4-6 weeks. But anyway, you can get the Map working by setting the paramater "MemAllocLogic = 0" to "1". As an side effect it may reduce a frame rates.
I haven't had any time to work with this project during the last 4-6 weeks. But anyway, you can get the Map working by setting the paramater "MemAllocLogic = 0" to "1". As an side effect it may reduce a frame rates.