DanSteph is updating his addons for Orbiter 160828

n72.75

Move slow and try not to break too much.
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Good things come on Tuesdays.

:hailprobe::hailprobe::hailprobe:
 

Xyon

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Just in time for the good doctor to announce Orbiter 2021! :rofl:
 

gattispilot

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So does that mean OMMU is dead?
And I saw just starting to update the STS2016 for more eva options.
 

Urwumpe

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So does that mean OMMU is dead?
And I saw just starting to update the STS2016 for more eva options.


As far as I know, it is open source now. Think about including it into SSU, if it fits and does not conflict with our license.
 

gattispilot

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So right now when UMMU get updated. It sounds like for the sts2016 i can add it. but going with my own eva stuff
 

gattispilot

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Well I figure OMMU was for UMMU for 2016. And it didn't look as Dan was doing it. But I was wrong. I figure about the time the shuttle is close David will redo SF for 2016:)
 

Face

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I figure about the time the shuttle is close David will redo SF for 2016:)

That's the theme, you know. But as long as you've learned something, you've won, anyway. :tiphat:
 

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Dan's Addons

I'm curious as to how they will install over the old version! I really noticed issues with Orbiter Sound the most! :thumbup:

Thanks Dan! :cheers:

Christopher Tarana
 

dansteph

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You welcome.
They will install as usual: not replacing any custom file (for example vessel sound, music, custom UCGO cargo etc.) and without the need to clean your installation before.
The stock files that are outdated and not replaced by the new one will be deleted by the installer. (actually It's only the case for outdated readme for example)
The installer will be as usual only an unzipper but that can perform some simple check, cleaning and automatic configuration. Nothing written in the registry or elsewhere.

More than a simple upgrade to 2016, I'll polish some stuff here and there and maybe add more stuff (probably for OrbiterSound, UCGO, UMmu)


I'll release first OrbiterSound 5.0 that is in alpha test stage actually. I'll post the beta on my site when it will be ready and continue to post some news in the dedicated thread until that.
 
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Face

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Will there be any conflict with XRSound, or Face's OrbiterSound bridge?

The bridge is actually a replacement of the central OrbiterSound.dll . So if Dan releases a new version, at first you'd have to overwrite it with the bridge again.
However, Dan will most likely add some new things to the middle-layer interface and consequently to the SDK, so I'd have to reverse-engineer these changes as well to implement them in the bridge to forward to the XRSound interface. Only then OS5(?) compatible vessels will be able to fully "call over" to XRSound as well.
Depending on the SDK's version management, though, it might be able to use the OS4 features with the old bridge - even from OS5 vessels -, because it will report itself as version 4. But that's really up to Dan and his implementation of the SDK.
 

Donamy

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Do you think Vinka might update spacecraft5 ? :hmm:
 

Face

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Do you think Vinka might update spacecraft5 ? :hmm:

I hope so. Last time I had contact with him he wrote that he might be faster incorporating the genericvessel concepts into his new SC version. That's like 2 years ago... or was it 3? :shrug:
 

dansteph

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While I'm here, some technical information with the incoming OrbiterSound's SDK.

-All vessel compiled with the 4.0 SDK will work 100% in Orbiter 2016 without the need to compile again with the 5.0 SDK, they will just miss some new unimportant function as replace radar voices (I might add more).
They just need to be, of course, fully compatible with Orbiter 2016.

-The sound configuration system (add and replace sound by text file) will also be fully compatible, you can provide the same cfg than the one you used for 4.0 version and it will work 100%.

-Else updating to OrbiterSound SDK 5.0 is just a matter of including new header (OrbiterSound50.h instead of OrbiterSound40.h) and lib.
There is no changes in functions name, parameters and behaviors.

-I actually use VS2017, but I compile the library with platform toolset "v140_xp" ("Visual Studio 2015 - Windows XP"). I'll make some test before release to see if it's okay for addons author, else I might provide library for older VS. (I'm not a specialist of VS<->VS compatibility)
 

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Check out Dan's page. It looks like he's posted a beta of OrbiterSound 5.0 for Orbiter 2016 in his Orbiter English forum!
 

dansteph

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Check out Dan's page. It looks like he's posted a beta of OrbiterSound 5.0 for Orbiter 2016 in his Orbiter English forum!

Sorry, I'm preparing all for the incoming beta (hence the image of the setup program), but it's not yet ready.
The news thread: http://orbiter.dansteph.com/forum/index.php?topic=14499.msg220291#msg220291

The release is planned for Tuesday... :lol:

As I changed all the music system there will be some more alpha before the beta, if you want to test the alpha, you're welcome, just send me a PM on my forum.
 
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