News DeltagliderEX

halcyon

Member
Joined
Oct 9, 2008
Messages
252
Reaction score
0
Points
16
Location
Earth
I went through the velcro manual about 20x, and I'm finally getting most of it.
Consequently I was able to stick the DGEX on a Nova booster, but that thing is huge.

I like the JupiterIII but it wasn't configured with an autopilot, plus I'm sorry but the DGEX hanging off the nose like that looks silly.

I started converting JupiterIII files to use the velcro module.
If all goes well the DGEX will be snug against the side of it, and it'll have autopilot.
I just have to figure out correct thrust values for the core stage, plus some mass values for different things (such as the external tanks, the top fairing, and the main stage itself).
 

Keatah

Active member
Joined
Apr 14, 2008
Messages
2,218
Reaction score
2
Points
38
can't we like just put more power in the dgex and avoid these pleasure cruises during ascent?
 

Axertan

Member
Joined
Jun 7, 2010
Messages
171
Reaction score
1
Points
18
265 thousand tonnes? That can't be right. :blink:

We in Czech Republic (and other continental european countries) use decimal comma instead of decimal dot.
265,650 t = 265 tons and 650 kg.
I knew I would confuse someone, but i was tired to edit that post :facepalm:
 

Pyromaniac605

Toast! :D
Joined
Aug 15, 2010
Messages
1,774
Reaction score
0
Points
0
Location
Melbourne
We in Czech Republic (and other continental european countries) use decimal comma instead of decimal dot.
265,650 t = 265 tons and 650 kg.
I knew I would confuse someone, but i was tired to edit that post :facepalm:
So you use the comma as decimal point? Does that mean that 10.000 = ten thousand to you? (No offense just curious)

Darren
 

Axel

Drive Technician
Joined
Dec 31, 2008
Messages
239
Reaction score
0
Points
0
@Keatah
No we can't put more power to the DGEX, the developer doesn't want it. He sayed that the DGEX is no space shuttle and want an airplane-like vessel which can transports very sensible payloads, very safe. You could walking through the DGEX while it ascends to orbit, thats not possible in any other DG or shuttle. So see it more as an spacegoing airplane than a pure spacecraft/spaceship, its a right spaceplane. On the other hand we can't have both today, strong thrust and low fuel consumption. So its relativ realistic to near/future tech with real interplanetary feasibility. All other DGs/shuttles are cheating vessels,sorry. Only if you configure the XR-DGs in rocket mode to Isp values of 4500-7200, then they are real. And then you have already trigol fuel with nuclear heating, with normal LOX/H2 burning you get only 4200m/s exhaust speed (3800 sea level -4500 vacuum). In all cases the main tank is empty in LEO. Is it that what you want for more thrust? The DGex can go to moon and mars and land there and coming back. Ok there are many other pure spaceships which can do the interplanetary travel faster, but they need landers and HLVs for a complet travel from surface to surface. Today we would need 4 kinds of vessels for a interplanetary travel. 1. HLV 2.support shuttle 3.interplanetary transfer stage 4. lander. The DGEX joints all in one ship, not so well like the called 4 specialists, but hes a nice compromise and would safe alot developing costs in real.
 

Interceptor

Well-known member
Joined
Mar 28, 2008
Messages
2,718
Reaction score
76
Points
63
Location
Michigan,Florida
HI guys, my two cents, I use the jupiterIII DGEX addon, with the Universal autopilot from artLav,and it works great puts you in a perfect orbit ECC at .0 unreallisitic thou,but it works like a charm.
 

halcyon

Member
Joined
Oct 9, 2008
Messages
252
Reaction score
0
Points
16
Location
Earth
I finished my crude 1st attempt at adapting JupiterIIIx to use the Velcro Rockets addon.
I made new config files and used the existing meshes, but I have run into a couple issues.

dgexjupiter3.jpg

dgexjupiter32.jpg


So this does get into a stable orbit.
But...the DGEX never has any fuel when it's jettisoned from the core launcher. I doubled checked the PAYLOAD string and it has 1.0 at the end, but still no fuel.
I also had issues using the FAIRING string to get rid of the top white fairing and the two external tanks (listed as fairings...couldn't figure out any other way to stick them on the main stage). At first I set the static pressure at 0.5 as a point to jettison the fairings, but I kept getting a CTD.
So instead I subbed in the SLA string which seems to work ok.

Other then that, I hacked and slashed .cfg coding from Velcro Energia to create the Jupiter3 .cfg files, so some of it probably isn't correct for the Jupiter rocket, but I changed what I could.
Yes I did borrow the modified DGEX fairing to stick on the top of this thing, only because the other fairing I could find, although pointed at the tip is really long and I wanted to keep the shape small and compact.

If anyone wants to tweak this feel free. I think I've gone as far as I can with the limited coding knowledge I have. I'm surprised I got this far really. :)

DGEX and Jupiter3 Velcro Test
(Velcro Rockets is required)
 
Last edited:

River Crab

SpaceX Cheer Captain
Addon Developer
Donator
Joined
May 4, 2010
Messages
945
Reaction score
3
Points
18
Location
Washington, D.C. area
Wow, we're looking at a whole different depiction of the DGEX here! :)
A bit like the realistic Ravenstar mod, except that it can't go all the way, since the DGEX's systems are hardcoded into the source... :dry:

I guess if it were too easy to change the config, frustrated novices would give up on ascent, crank up the Isp, and end up defeating the point of the flying-to-orbit part...
Still, I can't help but wish for such configuration option now...it would make the DGEX like two vessels in one. :)

Also, I'd make a shorter fairing mesh if I had the time to figure it out, but I don't...
 

halcyon

Member
Joined
Oct 9, 2008
Messages
252
Reaction score
0
Points
16
Location
Earth
Apparently the no fuel issue isn't just with this hack 'n slash job I taped together.
I stuck an XR2 to Energia and after jettison the XR2 had 0 main fuel.

Going to try a reinstall.

*edit*
Fresh install. Only added sound, velcro rockets, and XR2.
Stuck it again to Energia.
This was the result.

xr2scrapmetal.jpg


Plus, it had no fuel on jettison after orbit was reached.
I'm thinking this has to do with a compatibility issue between Orbiter2010 and Velcro Rockets?
Anyways, looks like DGEX and velcro won't work together, or any ship and velcro for that matter, unless I'm completely missing something.
 
Last edited:

River Crab

SpaceX Cheer Captain
Addon Developer
Donator
Joined
May 4, 2010
Messages
945
Reaction score
3
Points
18
Location
Washington, D.C. area
Well, the reason the XR2's mesh is messed up is because it's encrypted, the vessel dll must be active to decode the mesh. So, it won't show before it's released-workaround is to put another XR2 somewhere else in the scenario.
Anyway, only the XR2 does this, AFAIK.
 

ghostrunner01

Member
Joined
Aug 12, 2008
Messages
240
Reaction score
0
Points
16
Why is the XR2 being discussed now? Back on topic: I am currently working on attaching some boosters to the DG-EX. That way it can keep its airplane takeoff but still reach orbit with lots of fuel left over. I'll put a picture up when i get on my pc.
 

halcyon

Member
Joined
Oct 9, 2008
Messages
252
Reaction score
0
Points
16
Location
Earth
Why is the XR2 being discussed now?

I used it to test the fuel issue on jettison I had with DGEX and Velcro, which I stated in my post.
I also came back to the DGEX at the end of that post..

Anyway, I solved the no fuel issue by attaching the DGEX on the Jupiter3 using Velcro a different way.
Instead of listing it as a payload I used a SERIESBURN line so the scenario loads it along with the Jupiter at launch, not just at MECO.

I'll post a link a little later after I package it up again.

*edit*

I uploaded the Jupiter3/DGEX package to Orbiter Hanger. Just awaiting approval, then I'll post the link here.
 
Last edited:

ghostrunner01

Member
Joined
Aug 12, 2008
Messages
240
Reaction score
0
Points
16
Oh ok. Sorry about that then. I'll check out the scenario. Sounds cool.
 

halcyon

Member
Joined
Oct 9, 2008
Messages
252
Reaction score
0
Points
16
Location
Earth
Add-on uploaded to Orbiter Hanger.

dgexjupiter3.jpg


[ame="http://www.orbithangar.com/searchid.php?ID=4979"]DGEX with Jupiter3 Launcher (Velcro Rockets)[/ame]
 
Last edited:

Keatah

Active member
Joined
Apr 14, 2008
Messages
2,218
Reaction score
2
Points
38
@Keatah
No we can't put more power to the DGEX, the developer doesn't want it. He sayed that the DGEX is no space shuttle and want an airplane-like vessel which can transports very sensible payloads, very safe. You could walking through the DGEX while it ascends to orbit, thats not possible in any other DG or shuttle. So see it more as an spacegoing airplane than a pure spacecraft/spaceship, its a right spaceplane. On the other hand we can't have both today, strong thrust and low fuel consumption. So its relativ realistic to near/future tech with real interplanetary feasibility. All other DGs/shuttles are cheating vessels,sorry. Only if you configure the XR-DGs in rocket mode to Isp values of 4500-7200, then they are real. And then you have already trigol fuel with nuclear heating, with normal LOX/H2 burning you get only 4200m/s exhaust speed (3800 sea level -4500 vacuum). In all cases the main tank is empty in LEO. Is it that what you want for more thrust? The DGex can go to moon and mars and land there and coming back. Ok there are many other pure spaceships which can do the interplanetary travel faster, but they need landers and HLVs for a complet travel from surface to surface. Today we would need 4 kinds of vessels for a interplanetary travel. 1. HLV 2.support shuttle 3.interplanetary transfer stage 4. lander. The DGEX joints all in one ship, not so well like the called 4 specialists, but hes a nice compromise and would safe alot developing costs in real.

Well then maybe somebody could make a 1 pixel-sized velcro rocket or add-on booster that attaches inside the landing gear or something. That way we can still turbo-blast our way into orbit in 2 minutes. These 45 minute scenic ascents orbital yoga classes are ridiculous!
 
Last edited:

Pyromaniac605

Toast! :D
Joined
Aug 15, 2010
Messages
1,774
Reaction score
0
Points
0
Location
Melbourne
Isn't the DGEX supposed to be on top of the rocket?
It looks that way to me. :shrug:

Darren
 

halcyon

Member
Joined
Oct 9, 2008
Messages
252
Reaction score
0
Points
16
Location
Earth
Uh, I hate to be blunt, but that big flat spot on top isn't exactly aerodynamic...

Isn't the DGEX supposed to be on top of the rocket?
It looks that way to me. :shrug:

Sigh. I wish people would read.

Yes I did borrow the modified DGEX fairing to stick on the top of this thing, only because the other fairing I could find, although pointed at the tip is really long and I wanted to keep the shape small and compact.

If anyone wants to tweak this feel free. I think I've gone as far as I can with the limited coding knowledge I have. I'm surprised I got this far really.

My limited coding knowledge also includes 3D mesh modeling.
You guys want a short pointed fairing, be my guest. Or you can always sub in the other fairing that comes with JupiterIII.
I got the thing to use the velcro module, which in my opinion is a lot easier to work with then multistage when you want to change something.
 
Top