Problem Docking HUD Vectors Backwards?

Evan

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I've been playing Orbiter 2016 for a couple weeks now, and I have attempted to dock with the ISS many times. When I switch to Docking HUD, my vectors seem to be backwards! For whatever reason, the "forward" vector (shaped like a plus sign in a circle) is not the direction I need to thrust in, and if I thrust towards it, the relative velocity increases. This means that I have to either look for the reverse vector, which is very difficult (since it doesn't have an arrow), or use the retrograde thrusters, which are rather low-powered. Does anybody know what's going on, and if there's a fix?

I am running Orbiter on Windows 10, with an AMD FX 8370, 32 GB of RAM, a GTX 1070, and an integrated sound card. I haven't experienced any other problems with Orbiter 2016.

Orbiter_NG.cfg
Code:
; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 777 147 2068 793

; === Logical parameters ===
StartPaused = TRUE

; === Device settings ===
DeviceIndex = 0
ModeIndex = 512
Fullscreen = TRUE
NoVSync = TRUE
WindowWidth = 400
WindowHeight = 300

; === User interface parameters ===
MenubarMode = 0

; === Window positions ===
LpadScnListWidth = 341
LpadModListWidth = 209
LpadExtListWidth = 213

; === Active plugin list ===
ACTIVE_MODULES
  OrbiterSound
  D3D9Client
  transx
  DX9ExtMFD
  ScnEditor
END_MODULES
 

Attachments

  • Orbiter.log
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ADSWNJ

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Retro thrusters are just fine. Come in on a slower approach speed (say 50 m/s at 1km range). There's a negative velocity vector in the opposite direction if you need to burn main engines to null out the delta-V.
 

Evan

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Okay, I'll go with that. Thank you!
 

Tommy

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Most of the time you can engage the Retrograde AP and the "reverse" marker will be in view.
 
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