I've been playing Orbiter 2016 for a couple weeks now, and I have attempted to dock with the ISS many times. When I switch to Docking HUD, my vectors seem to be backwards! For whatever reason, the "forward" vector (shaped like a plus sign in a circle) is not the direction I need to thrust in, and if I thrust towards it, the relative velocity increases. This means that I have to either look for the reverse vector, which is very difficult (since it doesn't have an arrow), or use the retrograde thrusters, which are rather low-powered. Does anybody know what's going on, and if there's a fix?
I am running Orbiter on Windows 10, with an AMD FX 8370, 32 GB of RAM, a GTX 1070, and an integrated sound card. I haven't experienced any other problems with Orbiter 2016.
Orbiter_NG.cfg
I am running Orbiter on Windows 10, with an AMD FX 8370, 32 GB of RAM, a GTX 1070, and an integrated sound card. I haven't experienced any other problems with Orbiter 2016.
Orbiter_NG.cfg
Code:
; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 777 147 2068 793
; === Logical parameters ===
StartPaused = TRUE
; === Device settings ===
DeviceIndex = 0
ModeIndex = 512
Fullscreen = TRUE
NoVSync = TRUE
WindowWidth = 400
WindowHeight = 300
; === User interface parameters ===
MenubarMode = 0
; === Window positions ===
LpadScnListWidth = 341
LpadModListWidth = 209
LpadExtListWidth = 213
; === Active plugin list ===
ACTIVE_MODULES
OrbiterSound
D3D9Client
transx
DX9ExtMFD
ScnEditor
END_MODULES