BlindGuyNW
New member
Hi All,
I figured I would post this in General since I'm not sure I'm quite ready for add-on development discussion yet
I'm a totally blind fan of all things space—or at least used to be, and was recently reminded. I've been re-reading Apollo 13 and got to wondering what exists out there for realistic spaceflight simulation. I'm a screen reader user already acquainted with fairly elaborate sims, such as the PMDG aircraft for Microsoft Flight Simulator, which are accessible thanks to the Talking Flight Monitor add-on.
It seems to me that Orbiter is similarly flexible, since a lot of the core data is already numbers and math under the hood. I'm just wondering about the best way to expose it to my screen reader, since obviously a graphical MFD is rather useless for me.
I've seen and started messing with the OrbConnect project, which seems like a potentially interesting starting point for exposing the kind of info I would want. Essentially the problems are twofold: how do I get info out of the sim in a meaningful way, and how do I send input back in? Can I avoid, or somehow manage, manual flight?
I'd love any ideas from people more familiar with Orbiter about how this might be arranged. The SDK and Lua API are comprehensive but also a bit overwhelming.
Something like a verb-noun AGC system?
Thanks for any notions.
I figured I would post this in General since I'm not sure I'm quite ready for add-on development discussion yet
I'm a totally blind fan of all things space—or at least used to be, and was recently reminded. I've been re-reading Apollo 13 and got to wondering what exists out there for realistic spaceflight simulation. I'm a screen reader user already acquainted with fairly elaborate sims, such as the PMDG aircraft for Microsoft Flight Simulator, which are accessible thanks to the Talking Flight Monitor add-on.
It seems to me that Orbiter is similarly flexible, since a lot of the core data is already numbers and math under the hood. I'm just wondering about the best way to expose it to my screen reader, since obviously a graphical MFD is rather useless for me.
I've seen and started messing with the OrbConnect project, which seems like a potentially interesting starting point for exposing the kind of info I would want. Essentially the problems are twofold: how do I get info out of the sim in a meaningful way, and how do I send input back in? Can I avoid, or somehow manage, manual flight?
I'd love any ideas from people more familiar with Orbiter about how this might be arranged. The SDK and Lua API are comprehensive but also a bit overwhelming.
Something like a verb-noun AGC system?
Thanks for any notions.