well, this is certainly a bummer...
but it seems that whenever an external mfd pops up one of those type-in input boxes, it's not actually able to receive any keyboard input :facepalm:
i have not confirmed this to be exclusive to OrbiterNG or to the D3D9 client (but that's where i encountered this problem) - but anyways, this renders most addon mfd's half useless when used as "external"... some completely useless, actually... since eventually some keyboard input will be required
my theory is that it's a windows-focus thing... the external MFD appears to divert input focus from the main window in some odd way that prevents one from typing into a popup box inside it... yet, clicking the main window again to regain focus makes said box disappear :dry:
i haven't been able to encounter any other posts on this matter.... not specifically, at least, so i wonder
is this a known problem? or have i overloooked something that would otherwise make things work properly?
but it seems that whenever an external mfd pops up one of those type-in input boxes, it's not actually able to receive any keyboard input :facepalm:
i have not confirmed this to be exclusive to OrbiterNG or to the D3D9 client (but that's where i encountered this problem) - but anyways, this renders most addon mfd's half useless when used as "external"... some completely useless, actually... since eventually some keyboard input will be required
my theory is that it's a windows-focus thing... the external MFD appears to divert input focus from the main window in some odd way that prevents one from typing into a popup box inside it... yet, clicking the main window again to regain focus makes said box disappear :dry:
i haven't been able to encounter any other posts on this matter.... not specifically, at least, so i wonder
is this a known problem? or have i overloooked something that would otherwise make things work properly?