Some preliminary feedback:
I have a strange phenomenon with this bird, where time seems to progress in jerky steps. The FPS is fine (around 14-18 with a less-than-ideal current processor state) but but all motion seems jumpy. It gets aggravating quickly. Is the G42 doing anything arcane that could cause this?
The three-state switches for landing gear, visor etc. seem like they should only have two states. Flicking up to deploy, then back down, then down, then up to retract is a bit of a pain.
Those are my only two problems. Other than that, on my flight around Florida I fell in love with this bird. It handles beautifully (smoother than the deltaglider and lighter than a space shuttle, but still retaining the feel of being a spacecraft; it's a joy even with the numpad), and looks really nice on the outside, and the cockpit feels like an actual cockpit. The default camera position is excellent, and the three MFDs readily visible without looking down, with one more for anything else the pilot might need, along with the useful info printed to the HUD are very welcome.
This craft has a huge amount of potential. Thank you for that small glimpse in the WIP version. :thumbup:
Seeing as there isn't a reaction control system (although unless you press ctrl+/ it still makes noises like one) I didn't try going into space yet, but I'll go for it tonight. Excellent work, Moach.
I have a strange phenomenon with this bird, where time seems to progress in jerky steps. The FPS is fine (around 14-18 with a less-than-ideal current processor state) but but all motion seems jumpy. It gets aggravating quickly. Is the G42 doing anything arcane that could cause this?
The three-state switches for landing gear, visor etc. seem like they should only have two states. Flicking up to deploy, then back down, then down, then up to retract is a bit of a pain.
Those are my only two problems. Other than that, on my flight around Florida I fell in love with this bird. It handles beautifully (smoother than the deltaglider and lighter than a space shuttle, but still retaining the feel of being a spacecraft; it's a joy even with the numpad), and looks really nice on the outside, and the cockpit feels like an actual cockpit. The default camera position is excellent, and the three MFDs readily visible without looking down, with one more for anything else the pilot might need, along with the useful info printed to the HUD are very welcome.
This craft has a huge amount of potential. Thank you for that small glimpse in the WIP version. :thumbup:
Seeing as there isn't a reaction control system (although unless you press ctrl+/ it still makes noises like one) I didn't try going into space yet, but I'll go for it tonight. Excellent work, Moach.