ok, all i can find is that we need speedbrake for WIP2, kill the "idle thrust" of the turbojet engine when on the ground (not for realism, but for orbiter's sake) and get the CoG shift so we can work out re-entry now our trim is much weaker, and we wont be able to use RCS (see my last post, did you at least consider having a set of "pitch up" RCS nodes similar to those on the lower nose of Atlantis to aid high-AoA flight?)
i dont think we should do any more testing, since we've already laid out so much to change for WIP2, its down to you now to play with your code![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
thanks Moach
i dont think we should do any more testing, since we've already laid out so much to change for WIP2, its down to you now to play with your code
thanks Moach