Project G42-200 StarLiner

this is strange...

and at first, it strikes me as most likely an unrelated deal, since there's nothing the G42 does which would (intentionally) affect the cursor in any way :shifty:....

can you confirm it doesn't happen with any other craft? (and is this with the graphics client or inline? fullscreen, windowed? etc...)


the G422 dll has no code whatsoever dealing directly with the mouse cursor - the closest it does is set up the mouse action areas (clickable stuff) but then it just lets orbiter do the rest of the "dirty work" :hmm:
Hi Moach,no it doesn't happen with any other craft,I am using the default orbiter graphics client,and also in fullscreen.I have not tried it out on the D3d client yet,but I will soon.Thanks
 
That is an Orbiter bug. Happens to me all the time with all ships usually in windowed mode with window panels open but can happen in full screen mode as well.
 
Moach,I also found a bug when you do an orbital insert with the OMS ,save,and come back again to that scenario the OMS are still on,and you can't turn them off.
 
Moach,I also found a bug when you do an orbital insert with the OMS ,save,and come back again to that scenario the OMS are still on,and you can't turn them off.

see second post from the top of this page :thumbup: :cheers:


that's not much a bug as its more a "symptom" of the not-saved-OMS fault...

if your OMS boosters are lit when you save, when you come back they will still be so - but you won't have any control over them until you cycle the switches back and forth...
 
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yep! :thumbup:


ok - some news (not anything major, rly)

i've put in a new RCS control unit on the panel to the far right of the cockpit (where before there was a keypad device thing) - and the VC is a lot closer to being "done" now.... if there can really besuch a thing as being "done" here :hmm:


anyways... a few modifications are still pending, mostly - i wanted to have more control of the afterburners reaction to throttle - to replace the "ullage OMS" knob, which is irrelevant, having the starter mode selector now... (last switch in the main engines column)


for that reason, in-depth efforts on a flight manual right now would be somewhat useless, since some things are bound to be changed....

nevertheless, i shall begin writing the more general parts of said manual shortly - to be added in the next revision of the WIP-3 milestone (WIP-303)



well.... i'm all out of interesting facts for now.... i'll update you guys when i have more :cheers:
 
Don't forget to include a payload bay door switch.

Other than that, the VC pretty much covers everything. Let me say again that the scram ascent display is awesome and guides you simply and easily through the scram stage.
 
Don't forget to include a payload bay door switch.

Other than that, the VC pretty much covers everything. Let me say again that the scram ascent display is awesome and guides you simply and easily through the scram stage.

Have to agree, for a n00b like myself the display is the only reason I can even get into orbit with this bird! Also loving the various engine start up sounds :thumbup:
 
I was having trouble getting into orbit so I looked for some kind of chcklist on this tread and found on. I went over the check list and found that I couldn't finf the switches and/or buttons for a lot of the functions listed in the checklist. could someone please post something to help me find the switches for the folowing functions: RAMX Doors, RAMX IGN, RAMX HI/LOW, RAMX Cool, OXY Feed, and Rocket Cycle.

---------- Post added at 01:22 AM ---------- Previous post was at 01:11 AM ----------

just did some more looking and found all of those functions' switches exept the rocket cycle switch.
 
I was having trouble getting into orbit so I looked for some kind of chcklist on this tread and found on. I went over the check list and found that I couldn't finf the switches and/or buttons for a lot of the functions listed in the checklist. could someone please post something to help me find the switches for the folowing functions: RAMX Doors, RAMX IGN, RAMX HI/LOW, RAMX Cool, OXY Feed, and Rocket Cycle.



where stuff is:


RAMX doors - to the right of the switch directly behind the wing position selector (red T-shaped lever) in the center console

RAMX IGN - the previously mentioned switch behind the wing pos lever

RAMX HI/LO - fat-looking switch next to the extreme right of the ramcaster panel

RAMX Cool - (not simulated) - symmetric opposite of the hi/lo switch

OXY Feed - on the engineer side right knee panel (left of the computer thing with the keyboard), at the lower-left corner - actually 2 switches, for left and right engines


Rocket Cycle - removed :uhh: - yeah, that switch no longer exists (old checklist), its functionality is merged with the "turbine cycle" switch (foremost one in the engines column left of the center console)

the engine spools up in rocket mode automatically when you have it set to internal oxidizer (flip mode switcher to "int" - with engines off, verify the EICAS screen showing the INT flag on both engines)

hope this helps :cheers:
 
Bah! Who needs checklists and manuals? Do it like a "real" test pilot. Just keep fliping switches until it starts working! ... Or until it blows up. :cook:
 
Moach!
This addon goes from best to bestest with every update.

Thank you for spending what must be hour upon hour of hard work doing something that most of us can only dream about.

Just tinkering around with other peoples' craft, I know what a time consuming process coding alone is. Even if you're well versed in what you're doing, which you evidently are, a project like this takes a lot of commitment!

Keep up the good work, sure in the knowledge that thousands of enthusiasts are enjoying your effort!
 
EDIT: Totally and utterly Uber:ninja:'ed

I don't think that switch exists anymore, hang on "MOACH!!!!!!" what does the "starter mode" switch do? (The rocket cycle appears to be automated, depending on whether the mode is on INT or EXT, there's an indicator above the throttle indicator on the left central screen.)
 
Hey, I can't move the Ramcaster throttles, or switch back to the pilot seat! what's the trick?
Otherwise, nice bird, Moach!
 
If it hasn't changed... Were not the ramcasters controlled via the numpad [0] and [.] keys (as if they were hover engines)?
 
(...) what does the "starter mode" switch do? (...)

for now, not much (other than sit there and look switchey :hmm: ) -- but, the idea is that this switch selects the startup sequence mode for the main engines, like this:

NMNL - starts as a normal jet engine, using air from the APU bleed system to spool up (works only on ground)

PASV - passive mode (usually for restarting after reentry) - allows starting the engines under higher-than-usual dynamic pressure conditions (possibly without the APU)

ORBIT - addresses specific needs of starting is space, such as zero-g fueling (slosh mitigation), effective vaccum conditions inside engine and a bunch of other reasons you normally can't start a turbine in space :rolleyes:


right now it isn't simulated, so the switch does nothing... but at the current state of development, this is just a couple of condition checks away from happening :P




BTW - for references sake, the ramcasters are indeed activated by the hover-engine axis and keys, yet it does not work if the inlet is closed (attitudeMFD kept trying to use it for vertical thrust, so i had it disconnect when the doors are shut)
 
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