So I am trying to get some of my add-ons to work in 2016.
So I re compile using the 2016 SDK.
Not sure how to fix the touchdown points issue. I thought you could do the old 3 points or the newer with springs,....
So like with the airwolf.
Start:
applied hover:
So I apply hover and the copter sinks below the surface and flies below the surface.
Another one. The Neb from the Matrix.
Start:
Same thing apply hover and it goes below the surface
---------- Post added 03-18-18 at 07:39 AM ---------- Previous post was 03-17-18 at 07:41 AM ----------
So I went back and did the touchdown points to the DG and they are better. Still slide off a pad
But on the ranger I did the same but the nose is still down. I remember that by increasing the springs it would bring the nose up. But I tripled and nothing:
So I re compile using the 2016 SDK.
Not sure how to fix the touchdown points issue. I thought you could do the old 3 points or the newer with springs,....
So like with the airwolf.
Code:
void AIRWOLF2::clbkSetClassCaps (FILEHANDLE cfg)
//void AIRWOLF2::SetTransporter()
{
// physical specs
SetSize (8.2);
SetEmptyMass (6400);//15000.0 2389
SetCW (0.3, 0.3, 0.6, 0.9);
SetWingAspect (0.1);
SetWingEffectiveness (0.1);
SetCrossSections (_V(29.73,48.13,12.72));
SetRotDrag (_V(1.5,1.5,1.5));
if (GetFlightModel() >= 1) {
SetPitchMomentScale (1e-4);
SetBankMomentScale (1e-4);
}
SetPMI (_V(26.20,22.72,17.06));
SetTrimScale (0.05);
SetCameraOffset (_V(.48,-.5,4.7));
SetTouchdownPoints (_V(0,-2.381,9), _V(-4,-2.381,-9), _V(4,-2.381,-9));; //28
EnableTransponder (true);
SetMaxWheelbrakeForce(200000);
Code:
th_hover[0] = CreateThruster (_V(0,0,-.003), _V(0,1,0), PB_MAXHOVERTH, hpr, PB_ISP);
//AddExhaust (th_hover[i], 0.3, 0.5,_V(HoverEngineOfs[i].x,HoverEngineOfs[i].y,HoverEngineOfs[i].z),_V(0,-1,0));
thg_hover = CreateThrusterGroup (th_hover, 1, THGROUP_HOVER);
Start:
applied hover:
So I apply hover and the copter sinks below the surface and flies below the surface.
Another one. The Neb from the Matrix.
Start:
Same thing apply hover and it goes below the surface
---------- Post added 03-18-18 at 07:39 AM ---------- Previous post was 03-17-18 at 07:41 AM ----------
So I went back and did the touchdown points to the DG and they are better. Still slide off a pad
But on the ranger I did the same but the nose is still down. I remember that by increasing the springs it would bring the nose up. But I tripled and nothing:
Code:
static const DWORD ntdvtx_geardown = 3;
static TOUCHDOWNVTX tdvtx_geardown[ntdvtx_geardown] = {
{ _V(0, -1.31835, 10), 1e24, 1e15, 3.0, 0.2 },
{ _V(-3.5, -1.31835, -1), 1e6, 1e5, 3.0, 0.2 },
{ _V(3.5, -1.31835, -1), 1e6, 1e5, 3.0, 0.2 },
};