what day is it? - that's right! IT'S TUESDAY!!
and did i not say we would have a new WIP tonight? - well here it is!
this one is a bit bulky because i decided to include all my sources (which is proving to be a 71mb mistake)... but i'ts good, because now i have a safe backup in case of zombie attacks or similar inconvenient events... 11% uploaded, anyways...
as for new features, now a first draft of the engine procedures is being simulated - complete with sounds, up to the last stage, which has none yet...
the engines now respond differently from the stock DG - specially the mains, which are turbine-hybrid rockets, have a noticeble delay between throttle and thrust :thumbup:
20% uploaded....
the lastest addition are the animated control surfaces - now you can see how the "flight computer" filters stick input into the combined-axis surfaces... this would be an engineering nightmare without the advent of fly-by-wire
speaking of which - the ship is now MUCH easier to fly... it should handle like a heavier, yaw-happy DG - but now it's flyable by human hands without it being the last thing a pilot would do in his life...
30% of upload.... man, that thing is large....
the DARTS, death-traps they are, should be only needed for super-heavy payloads, as the fuel supply is very tight.... but let's leave those for last... we still need to be able to actually lift cargo before we start strapping doom-in-a-can to the ship, right? :lol:
40%.... weh...
included in this pack, is also the dxstudio file i'm using to convert the image maps into arrays for use in the engines flight envelope simulation... if you wanna use it, it'll have to install the DXStudio player first... it's free, like a Flash Player, of sorts, but more awesome...
anyways, in a few more steps, it won't be needed anymore - i've come by a most convenient BMP handling library, and i'll have my code re-done so it reads directly from the BMP files, instead of that whole copy-paste shanennigans i have going on here :shifty:
52%... c'mon! i wanna go to sleep!....
crap, i accidentaly closed it :uhh:
ah! man.... it's gonna have to start all over again....
i think i'll leave it uploading and retire for today... WIP-02 will be available shorly
http://code.google.com/p/dga2/downloads/list <---- link
edit:
it's uploading again - i managed to get most of the bulk out of the file by removing a redundant SFX folder and some other useless things.... should be up in a bit
and did i not say we would have a new WIP tonight? - well here it is!
this one is a bit bulky because i decided to include all my sources (which is proving to be a 71mb mistake)... but i'ts good, because now i have a safe backup in case of zombie attacks or similar inconvenient events... 11% uploaded, anyways...
as for new features, now a first draft of the engine procedures is being simulated - complete with sounds, up to the last stage, which has none yet...
the engines now respond differently from the stock DG - specially the mains, which are turbine-hybrid rockets, have a noticeble delay between throttle and thrust :thumbup:
20% uploaded....
the lastest addition are the animated control surfaces - now you can see how the "flight computer" filters stick input into the combined-axis surfaces... this would be an engineering nightmare without the advent of fly-by-wire
speaking of which - the ship is now MUCH easier to fly... it should handle like a heavier, yaw-happy DG - but now it's flyable by human hands without it being the last thing a pilot would do in his life...
30% of upload.... man, that thing is large....
the DARTS, death-traps they are, should be only needed for super-heavy payloads, as the fuel supply is very tight.... but let's leave those for last... we still need to be able to actually lift cargo before we start strapping doom-in-a-can to the ship, right? :lol:
40%.... weh...
included in this pack, is also the dxstudio file i'm using to convert the image maps into arrays for use in the engines flight envelope simulation... if you wanna use it, it'll have to install the DXStudio player first... it's free, like a Flash Player, of sorts, but more awesome...
anyways, in a few more steps, it won't be needed anymore - i've come by a most convenient BMP handling library, and i'll have my code re-done so it reads directly from the BMP files, instead of that whole copy-paste shanennigans i have going on here :shifty:
52%... c'mon! i wanna go to sleep!....
crap, i accidentaly closed it :uhh:
ah! man.... it's gonna have to start all over again....
i think i'll leave it uploading and retire for today... WIP-02 will be available shorly
http://code.google.com/p/dga2/downloads/list <---- link
edit:
it's uploading again - i managed to get most of the bulk out of the file by removing a redundant SFX folder and some other useless things.... should be up in a bit
Last edited: