ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Actually, Mythos, you will be happy to know that Spacecraft3 is easy-beyond-all-reason to use! Think of it as "Spaceship Design For Dummies" Just get the last version from Vinkas page: http://users.swing.be/vinka/ Then plug it in like any orbiter.dll resident module.
I've tested with DG, DGIV, XR Fleet and Arrow on moon most cases. Tell me about other ships on other planets or moons.Now I'm off to do more HoverMFD testing, myself! While I'm at it, are there any test flights you'd like me to try? Tell me what ship and what conditions you want me to use, and I will get you a test-flight report in a day or so!
Given how well this MFD works already, why don't you go ahead and put in a switch allowing the main engines to be used instead of the hover engines, for tail-sitters (Like the Apollo LM and other tailsit rockets.) and variable-vector engines. (Like the Quad-J Firefly.)
More than a year has passed and whoops there it is: HoverMFD 1.1.0not coming real soon
MFD text is not properly aligned when using the D3D9 graphics client.
The previous version (1.0.2) showed the same behaviour too.I watched a couple of your videos and thought I'd check out this MFD. However, on my system, the MFD text is not properly aligned when using the D3D9 graphics client...
HI,I use HoverMFD all the time with newest version of d3d9 r12,and I have not seen this problem,but I have seen this with other MFDs,maybe someone could add a fix for this problem for d3d9R12.I never used D3D9 client so far. I think this has to be my next experience with orbiter.
Until now I never heard of this problem, but it must have existed with previous versions of HoverMFD. The screens look like the small font is ignored and always the big font used. Is this a problem any MFD developer encounters?
---------- Post added at 22:49 ---------- Previous post was at 21:06 ----------
Now I've got a D3D9ClientR12 installed and running. And I also have the same problem there. Maybe someone developing already tried some stuff and can help before I start weird experiments: http://www.orbiter-forum.com/showthread.php?t=33110
OK,yeah I am getting the same problem in D3d9R12 too,couldn't you just go back to the way you did it in the last release it doesn't appear to have this problem.
The previous version (1.0.2) showed the same behaviour too.
(XP + D3D9 R12)
Problem solved
It's just a display problem with D3D9 only, so this isn't worth a new version number with OH release. For now I just put a fix here and wait for some more feedback before updating OH again.
Now I just have to learn how to use it.![]()