Spacecraft How to port missileman01's Grand Explorations spacecraft to 2010 P1

SpaceEagle

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Title say it all

What: in the scenario put spacecraft3 and multistage2 to all things using spacecraft and multistage?
 

4throck

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Yes, that should get you in the right direction. Pay attention to any bases / planet configs that may be in an outdated format. Probably don't need them anymore, so you can leave them out.

I'd welcome an "updated config pack" for those old add-ons.
Remember that SC3 allows for more functionality than the original versions, so you can do some improvements :thumbup:

But before anything else, get organized:
- What add-ons will you work on first?
- Will you introduce changes (textures, sound, animations) ?
- Do you welcome third-party help ?
 
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SpaceEagle

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Yes, that should get you in the right direction. Pay attention to any bases / planet configs that may be in an outdated format. Probably don't need them anymore, so you can leave them out.

I'd welcome an "updated config pack" for those old add-ons.
Remember that SC3 allows for more functionality than the original versions, so you can do some improvements :thumbup:

But before anything else, get organized:
- What add-ons will you work on first?
- Will you introduce changes (textures, sound, animations) ?
- Do you welcome third-party help ?

1. I think Pioneer is the 1st and the last one will be Cassini (which is the last that lifted off)

2.Textures and Animations only

3.Yes,I even want a C++ coder to make one,so more features (Automatic burns,Launch autopilot,automatic Trajectory Corection manuevers,abilty to take pictures by a Camera device on the satelite and save it to a .jpg on a folder)

Are you C++ coder?
 

PhantomCruiser

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You could update the SC3 ini file, and then use Artlav's sc3 to dll converter.
As for taking pictures that'll save it as a .jpg, there is this ->[ame="http://www.orbithangar.com/searchid.php?ID=3279"]Screen capture[/ame] I'm pretty sure it works with Orbiter '10.
 

4throck

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Nope, no C++ coder.

For what you want to do, you don't need to code.
Multistage will handle the launch autopilot, and LUA can handle the rest (to an extent).

If you automate everything, what's for the user to do? Sure, it's fun for the developer, but not for anyone else.


Pioneer is a good choice. Go for it.

Explore what's available on OH regarding launch vehicles, pads, etc, etc.
Such as this: [ame="http://www.orbithangar.com/searchid.php?ID=1920"]http://www.orbithangar.com/searchid.php?ID=1920[/ame]

Be prepared to spend some time researching and testing things.
You also need to decide if you will redistributing things like meshes and textures. If you are, you should contact the original authors. If it's only new config files, no need.
 
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SpaceEagle

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I know rseferino updated it (I saw his Grand Exploration videos on YouTube)

Can we help together,4throck

And I have a question:

Can we update his Earth_1975 add-on like what you did to your (totally impressive) Alcantara Launch Center in you Brasilian Space Program add-on

I'm gonna send you a .zip file of all the GEP add-ons,still for Orbiter 2003 and includes Earth_1975 add-on

EDIT: Check you PM Inbox

---------- Post added at 08:59 AM ---------- Previous post was at 08:33 AM ----------

Making a thread for development

http://www.orbiter-forum.com/showthread.php?t=31173
 
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4throck

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Canaveral is a BIG area. No way it could be as detailed as Alcantara. Alcantara is like a single KSC pad!
And was KSC so different in the 1970s? Don't know, must study...

Now, as far as I see it, there are many things to do:

» getting the rockets to work (multistage configs)
» getting the probes to work (sc3 or .dll if a programmer appears)
» updating textures (I have done this for the Atlas)
» updating or creating new launchpads


I have your pack with the old add-on, let me see exactly what it has.


I see on the other threat that you are listing my as developer! Ok, that is a compliment, but you could have asked me first :hmm: But no harm done!

I propose to help with textures and perhaps some launchpad meshes (let me see about that, it might not be needed). Can also help a little with configs as said before. Got the old Thor add-on to work minutes ago :)

But let's take this a step at a time. No rush or pressure, ok ? :probe:


PS - some research could go into Orbiter Wiki. Better for other that way than hidden on the forum or the add-on docs.
 
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Athena

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» getting the rockets to work (multistage configs)
» getting the probes to work (sc3 or .dll if a programmer appears)
:

Can't you just do:

Voyager1 config said:
classname = viking2
Module = spacecraft

to:

Voyager1 config said:
classname = viking2
Module = spacecraft3

Note: this is not the spacecraft3.cfg, it's the vessels config that should go in Config--->Vessels? Because in the [ame=http://www.orbithangar.com/searchid.php?ID=480]original addon[/ame], the pack unzips the configs in the Config folder instead of Config ----> Vessels

Also, in the Voyager add-on, can't you just rename the "Booster" folder to "Multistage" and put the rocket configs and guidance there?
 
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4throck

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Yes, simple renaming and file moving will get it to work.
On my PC, you need to change some numbers on the config from 0. or .0 to 0.0

But SpaceEagle wanted to go a little beyond that, which you can do with with sc3 (much more powerful than sc1).
 
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