- Joined
- Aug 5, 2011
- Messages
- 1,667
- Reaction score
- 3
- Points
- 38
You know what? I don't think it's 'normal' for a 14 year old to be playing this. It's exceptional. As a teenager growing up in this hyper-connected world, with SO many choices of games on consoles, tablets, phones, macs and pc's, you have to be made of the right stuff to be intrigued by this simulator and the things you can do with it.
This is a fantastic learning tool for anyone interested in mathematics, physics, engineering or science. It's also an amazing opportunity for anyone wanting to get into programming, from writing a simple MFD all they way to coding graphics clients and delivering full 3D models of your own.
You can take any of these aspects to whatever level you want. Jump in a Delta Glider, fly into orbit and just look at the prettiness of the scenery flying by. Then start to understand the orbital parameters (periapsis, apoapsis, etc) and how and where to nudge the ship to circularize the orbit. Then do the same starting from Brighton Beach on the Moon, and get a feel for how the lack of atmosphere and the small gravity field affects the flight.
If you are interested in the physics, then there is a bench of deep rocket scientists right here ready to engage you at any level of your understanding, and usually more than happy to explain peturbations, or trajectory optimization or the effects of gimballed thrust.
If you want to get into the developer side, then this platform takes on a whole new side. You will learn to work with open source, sharing ideas with other developers, and getting the gratification of creating new functionality to keep this forum and hobby fresh and interesting.
Or ... you could go play the latest shrink-wrap game on an Xbox, and leave all this.
Normal? I don't think so. Congratulations for being exceptional.
This is a fantastic learning tool for anyone interested in mathematics, physics, engineering or science. It's also an amazing opportunity for anyone wanting to get into programming, from writing a simple MFD all they way to coding graphics clients and delivering full 3D models of your own.
You can take any of these aspects to whatever level you want. Jump in a Delta Glider, fly into orbit and just look at the prettiness of the scenery flying by. Then start to understand the orbital parameters (periapsis, apoapsis, etc) and how and where to nudge the ship to circularize the orbit. Then do the same starting from Brighton Beach on the Moon, and get a feel for how the lack of atmosphere and the small gravity field affects the flight.
If you are interested in the physics, then there is a bench of deep rocket scientists right here ready to engage you at any level of your understanding, and usually more than happy to explain peturbations, or trajectory optimization or the effects of gimballed thrust.
If you want to get into the developer side, then this platform takes on a whole new side. You will learn to work with open source, sharing ideas with other developers, and getting the gratification of creating new functionality to keep this forum and hobby fresh and interesting.
Or ... you could go play the latest shrink-wrap game on an Xbox, and leave all this.
Normal? I don't think so. Congratulations for being exceptional.