ar81
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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
I also wonder if it should be at OH or not.
If you want the documentation to be more visible to the world, I suggest putting it on a blog page with proper keywords. Google takes care of the rest and every time somebody enters "Emulating old systems" in Google (which means that he's very interested in this topic), will find your page on one of the Google's pages... well you know how it works6. What is this site about? What are these downloads for? This site is essentially a file hosting server for modifications and add-ons to the space flight simulator Orbiter ( http://www.orbitersim.com/ ).
Yes.
-Sound, video and drivers in general rely on the OS.
-AFAIK, an OS doesn't rely on the BIOS except for startup processes.
-API is not properly explained, and may not even be needed.
-OpenGL is not Nvidia's.
-The evolution of the OSes is dead inaccurate. Where's OS/2? Windows-family and Unix-family of OSes aren't the only ones in existence.
-Sources missing.
In general, it's hard to read and understand, there lots of other bugs, and it isn't clear what's your target audience (use of non-technical and very-technical terms together).
Sorry but I don't have time for essence review, so I can't tell much except for these three critical words -
- I have no idea why I should use the wrappers from the last pages. Some description is necessary
- For completeness, I would absolutely put info about ScummVM, which technically is in no way emulating old hardware, but it lets you flawlessly play old games which is the point of interest of the majority of your readers
- If you created that PDF in OpenOffice, you could export the table of contents along with the text. If you're interested in this, then let me know and I'll tell you how to do it. It's not that intuitive
That depends on who you think will read it, as an explanation (or mention to API) may not even be needed. If you think you should, API can be explained as a 'language to talk with the driver/OS, like English', or any other string using common nouns. A 'collection of libraries' is very opaque and technical to the casual user.How would you explain API? Graphics rely on API, not on direct calls to hardware drivers.
Again, depends on your scope. If it's worth mentioning MULTICS, it's worth mentioning OS/2. See Wikipedia for some details.What other OS families should be worth mentioning? Where do they come from?
I think APIs are important for understanding how computers work, and why they sometimes don't.How would you explain API? Graphics rely on API, not on direct calls to hardware drivers.
Wrappers are useful when games were made for 3DFX. Perhaps I should mention it.
I do not know anything about ScummVM since I have never used it. Where could I find more info?
Again, depends on your scope. If it's worth mentioning MULTICS, it's worth mentioning OS/2. See Wikipedia for some details.
Yes, the war between DirectX and OpenGL does hurt the industry, or, IMHO, DirectX hurts the industry. But this is not different from other other cases in computer technology where there's not one widely accepted open standard.
Hmm, I think you mean OOXML, and not ODF.Some well known company hurts the industry by enforcing its own standards even when there are already widely accepted open standards, like ODF being accepted to be ISO format.
Pssst! It's just a matter of clicking on Save As and choosing doc, instead of clicking on Save.
Hmm, I think you mean OOXML, and not ODF.
Page 5: is it really true that DirectX < 6 is unsupported in windows XP? I can't remember something like that. Can you give me some links to websites that confirm this?
Wait, you lost me. You're saying that ODF was pushed by Sun as a standard, even though there are already-standard (i.e. ISO approved) formats such as Microsoft's DOC format? Could you also clarify the reason you included that link?