OHM Kepler-62 System v2.1

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Author: interstellar planet

This add-on models the 5 known planets of the Kepler-62 system that were discovered by the Kepler spacecraft.  Two of the planets, Kepler-62e and f, are in the habitable zone of the star.  This add-on also contains:

  • 3 hypothetical moons
  • 2 bases with original layouts
  • 20 scenarios
  • Realistic planetary parameters, textures, and meshes
  • Precisely accurate orbital periods and positions for planets
  • Html manual
Required add-ons:

  • Delta Glider IV
  • UCGO
  • UMmu
Enjoy!

---------- August 29, 2014 Update ----------

Version 2.0 is an extensive update to the original Kepler-62 System add-on that was available before August 29, 2014.  It has been changed to include new features and to reflect the newest scientific theories and discoveries.  One of the biggest changes is that Kepler-62e and f are now modeled as water planets rather than terrestrial planets.  This is because new research suggests that habitable-zone planets in that size range may not be entirely rocky.

IMPORTANT:  Due to the extensive updates of the planets' masses, compositions, and positions, scenarios involving the original add-on may not work properly.  There are new scenarios available in this add-on, but any old user-made scenarios may not be compatible.

---------- November 28, 2014 Update ----------

This newest version (2.1) fixes two bugs for D3D9Client users.  There is no longer a ctd when you approach the base on Kepler-62f.  Also, the landing pad night textures for ExoBase K62M now work properly.

This update also fixes the issue where the aircraft carrier on Kepler-62f appeared to be floating.

 

 

***If you already have version 2.0, a small update pack is available on my website (ip-orbiter.weebly.com) so that you don't have to re-download the whole thing.



DOWNLOAD
 

SimonMason

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I'm afraid I can't get this addon to work. Here is my orbiter log.

**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 3.3978e-007 sec
Found 1 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module EnergyConfigurator.dll [Build ******, API 060425]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module uap.dll ............... [Build 110613, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module ExtMFD.dll ............ [Build 100830, API 100830]
Module LolaMFD.dll ........... [Build 120119, API 100830]
Module D3D9Client.dll ........ [Build 130712, API 100830]
Module RWarpMFD.dll .......... [Build ******, API 060425]
Module HCLV_MFD.dll .......... [Build 130722, API 100830]
Module UnivPTG.dll ........... [Build 110305, API 100830]
Module StateSaver.dll ........ [Build 100929, API 100830]

**** Creating simulation session
D3D9Client: [DirectX 9 Initialized]
D3D9Client: Sytem has XNA math support
D3D9Client: [3DDevice Initialized]
D3D9Client: [Compiling Effects for Shader Model 3.0]
D3D9Client: [Loading Stars]
D3D9Client: [Loading Constellations]
D3D9Client: [D3D9Client Initialized]
Joystick throttle: Z-AXIS
Joystick throttle control detected
Finished initialising world
Module DeltaGliderIV.dll ..... [Build 121224, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
D3D9Client: [Scene Initialized]
Orbiter Version 100830
D3D9Client Build [Jul 12 2013]
Exception Code=0xC0000005, Address=0x00492E34
EAX=0x00000000 EBX=0x04C1F0E0 ECX=0xBF4FEAC0 EDX=0x009FFD20 ESI=0x04C1F070 EDI=0x04C1F170 EBP=0x00492E30 ESP=0x009FFCE4 EIP=0x00492E34
C:\Program Files (x86)\Orbiter2010\modules\server\orbiter.exe EntryPoint=0x004ACFAC, Base=0x00400000, Size=2097152
Exception in clbkRenderScene()
!!! Abnormal Program Termination !!!
 

Interstellar Planet

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I just downloaded another orbiter folder, DGIV add-on, and Kepler-62 System to test it and it works fine for me. :shrug: I have no idea what is wrong. Does it happen when you run all the scenarios or just some?
 

SolarLiner

It's necessary, TARS.
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Seems like the error comes from D3D9. Try updating your CG drivers and the Dx9 executables.
 

donatelo200

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Its the star config. It needs this line.

Code:
Module = Sun
 

donatelo200

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Yea it was something with the change in the star DLL from orbiter 2006 to 2010. I had the same problem with all my star system add-ons.

Code:
Name = Kepler-62
Module = Sun
Mass = 1.3806889e30		;0.69431935 MS
Size = 443771597		;0.63806125 RS
 

Icarus at home

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I had the same problem with loading. I added this to Kepler-62.cfg and it works now.

; === Configuration file for star Kepler-62 ===
Name = Kepler-62
Module = Sun
ErrorLimit = 1e-6
SamplingInterval = 1497

Mass = 1.3806889e30 ;0.69431935 MS
Size = 443771597 ;0.63806125 RS


By the way well done Interstellar Planet, I hope there are more system to come.:thumbup:
 
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Interstellar Planet

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Kepler-62 System v2.1

I just updated this add-on. If you already have version 2.0, a small update pack is available on my website (ip-orbiter.weebly.com) so that you don't have to re-download the whole thing.

Three bugs are now fixed.

  1. The base on Kepler-62f no longer causes a ctd for D3D9Client users. It turned out that the problem was caused by the lack of texture segments on the runway.
  2. The aircraft carrier no longer appears to be floating. I changed the max patch resolution of Kepler-62f to 10 so that the bottom lines up with the surface.
  3. I fixed the night textures of the landing pads on K62e Moon. They didn't wrap around properly before when using D3D9, causing only part of them to be illuminated.

Thanks to mati140 for finding the problems with the aircraft carrier.

Enjoy!
 

planetary67

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Hi!
I made a asteroide, but the spacecraft landed high in the real surface.Ha I add a single base location also places higher than the ship. What you need to do to be the real surface of the vessel.
To ask for help to solve the problem.:(
(I actually do not understand the 3D programs, according to the asteroid is a tutorial I made a few steps.)
Sorry for my bad english writing. Sincerely planetary67.
 

I00I

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Greetings Orbinauts,
I to am having troubles keeping the load as it transitions and ctd ..Here is my log and hopefully some one can assist..!!

I have added the necessary changes to the Kepler 62 as prescribed..I have also elimated the errorlimit and samplinginterval as well and still a ctd..!!

Never mind I found the error..There are certain MFD,s that has conflict
with..:cheers:
“Mystery creates wonder and wonder is the basis of man's desire to understand.”:cheers:
 
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