Why? It's basically falling. Cats are well-known for their falling abilities.Cats in 0-g is just not going to work
Why? It's basically falling. Cats are well-known for their falling abilities.Cats in 0-g is just not going to work
They are well known to get their feet under them to land, but, they’re confused as to which way is under them, and they are drifting in the direction they perceive as something other than ‘down’.
Except that humans that find themselves in zero-g are generally familiar with the concept and are subjected to it as the result of conscious choices on their own part, so even if they can't figure out how to move effectively in zero g, there's usually less flailing panic than with animals.Humans are not better in that context. Without training, we are just as helpless.
Except that humans that find themselves in zero-g are generally familiar with the concept and are subjected to it as the result of conscious choices on their own part, so even if they can't figure out how to move effectively in zero g, there's usually less flailing panic than with animals.
Fish tolerate microgravity best (in fact, nothing has changed for them)Who was in microgravity so far? Except people who knew that microgravity will happen?
ExactlyWho was in microgravity so far? Except people who knew that microgravity will happen?
This video sounds more like somebody was starting enthusiatic and until today never realized, how much they were actually overwhelmed with the task to deliver what they sketched out. At least he sounds like he must still mentally recover from it and I don't mean the end of it. And that Take-Two was actually giving them more chances than they would have gotten elsewhere. I can understand why its easy to hate Take-Two there, but for me (from my engineering software developer perspective) it sounds like they just used their possibilities to help get the game development back on track.
Where Take 2 seems to have screwed up was in market research and project scope and in deciding what resources to devote to the project. From previous coverage from ShadowZone, they basically scoped the project as not much more than a ground-up redo of KSP1, which I frankly doubt would have captured the interest of the community, and weren't willing to fund anything more.