For those that know me, I tend to be able to create a large number of add on ideas at once. Anyway my latest add on attempt is an aircraft tug. While a basic vehicle is working I want to add a semi realistic towing motion.
Long story short, I have been able to reduce my problem in to a 'simple' model.
Basically I would like information, links or equations that can work out these 3 outputs.
Friction Force along the same vector as Force in (The magnitude of Fout)
Angle alpha and Angle beta.
As this is in Orbiter, this should be calculated over a known timestep.
All initial position/conditions should be known and point 1 should be considered as 0,0 and fixed.
The primary input will be the Force in.
Any help at all that points me in the right direction is appreciated.
Long story short, I have been able to reduce my problem in to a 'simple' model.
Basically I would like information, links or equations that can work out these 3 outputs.
Friction Force along the same vector as Force in (The magnitude of Fout)
Angle alpha and Angle beta.
As this is in Orbiter, this should be calculated over a known timestep.
All initial position/conditions should be known and point 1 should be considered as 0,0 and fixed.
The primary input will be the Force in.
Any help at all that points me in the right direction is appreciated.