Hey,
I don't know if any of you play Kebal Space Program and how much of a realistic experience you want but I noticed something that I would like to share with all of you. I dont know if it is the right place to say this, so, please feel free to move it an appropriate place.
Coming to the point, I dont know if any of you know already that there is a realistic scale solar system in KSP but the problem is that it uses Patched conics instead of true N-Body like Orbiter does. I found a mod that solves it and it is called principia. I played with it other than its complicated maneuver planning system it doesn't take much away from the game and you actually learn so much compared to the patched conics approach. RSS is already hard and with this KSP gets really hard. But one problem that I see is to station keep vessels when they are in orbit. This forum post says that it even models moon perturbations.
I don't know if any of you play Kebal Space Program and how much of a realistic experience you want but I noticed something that I would like to share with all of you. I dont know if it is the right place to say this, so, please feel free to move it an appropriate place.
Coming to the point, I dont know if any of you know already that there is a realistic scale solar system in KSP but the problem is that it uses Patched conics instead of true N-Body like Orbiter does. I found a mod that solves it and it is called principia. I played with it other than its complicated maneuver planning system it doesn't take much away from the game and you actually learn so much compared to the patched conics approach. RSS is already hard and with this KSP gets really hard. But one problem that I see is to station keep vessels when they are in orbit. This forum post says that it even models moon perturbations.