I decided to start this thread, because I re-started working on libProcTer again, and I wanted a central place to discuss progress with the Orbiter community.
libProcTer website: http://libprocter.sourceforge.net/
Demo download (windows): link
Description:
LibProcTer is a library for generating planetary terrains, suitable for use in realtime simulations like flight simulators. The library can use existing data and fill in missing data with procedural terrain generation.
Currently, there is no Orbiter add-on for libProcTer yet, only a stand-alone demo program. It seems to be possible to make such an add-on, but unless it is integrated into an OVP plugin for the next Orbiter version, you'll probably need a very good computer, because speed won't be optimal.
libProcTer is similar to Orulex. Orulex has improved a lot since I started libProcTer, but I think I still have some ideas that are not yet implemented in Orulex.
Screenshot:
Latest news:
(see also the latest posts in this thread)
The tiling has been changed to use the Mercator projection. This should keep the tiles square-shaped, even at high latitudes. Currently there are two big 'holes' at the poles (approx. 50km wide), but there are ideas on how to fix this. Some ideas are written down here.
The source code has undergone a major redesign to make it less chaotic. A diagram of the current next-version design is available here.
An Orbiter add-on based on libProcTer is in development. Before releasing it, I want to add at least one more feature: a 'crater world' plugin for all bodies without map data.
libProcTer website: http://libprocter.sourceforge.net/
Demo download (windows): link
Description:
LibProcTer is a library for generating planetary terrains, suitable for use in realtime simulations like flight simulators. The library can use existing data and fill in missing data with procedural terrain generation.
Currently, there is no Orbiter add-on for libProcTer yet, only a stand-alone demo program. It seems to be possible to make such an add-on, but unless it is integrated into an OVP plugin for the next Orbiter version, you'll probably need a very good computer, because speed won't be optimal.
libProcTer is similar to Orulex. Orulex has improved a lot since I started libProcTer, but I think I still have some ideas that are not yet implemented in Orulex.
Screenshot:
Latest news:
(see also the latest posts in this thread)
The tiling has been changed to use the Mercator projection. This should keep the tiles square-shaped, even at high latitudes. Currently there are two big 'holes' at the poles (approx. 50km wide), but there are ideas on how to fix this. Some ideas are written down here.
The source code has undergone a major redesign to make it less chaotic. A diagram of the current next-version design is available here.
An Orbiter add-on based on libProcTer is in development. Before releasing it, I want to add at least one more feature: a 'crater world' plugin for all bodies without map data.
Last edited: