I don't know... I prefer the saying... "Good things come to those who wait." :thumbup: But more accurate is probably, "Better is the enemy of good enough."
To be honest, the BETA as it stands now is nothing like the '05/'06 version. Everything in the actual Apollo spacecraft was so interconnected that once we made the choice to go that extra step to full realism, we sacrificed a normal release schedule. As it stands, the BETA handles the CSM amazingly well, and as a whole, the BETA is a very stable piece of code... but its constantly evolving and changing. This is very different than a code being unstable, instead, we strive to release features as they're implemented. I haven't had the anonymous SVN BETA crash on me in over a year.
I agree, we are well behind on a 'release', but the number of developers has also dropped to almost nobody. Tschachim, movieman and dseagrav are the only hard coders we have working on the project right now with a few others doing things here and there (like myself). I wish I had more time to dig into the coding, but unless I can really spend time on it, I'd just as soon not start down that path without a light at the end of the tunnel.
I agree 100% with "better being the enemy of good enough!" That's precisely the thinking that keeps delaying
this project. On the one hand, you want to be able to be proud of the work you've done, but on the other, I've found myself almost overwhelmed with "improvements" that probably don't mean much to anybody but me.
The NASSP BETA being different from the '05/'06 version (BTW: I probably misused the term "stable." I was referring to a completed release as opposed to a BETA...didn't mean to imply that the BETA was unstable) is in large part why I've come to prefer AMSO the last several years. The last I was spending any appeciable time at the Meadville forum, it appeared that the main focus had switched to the CSM and the Apollo 7 mission.
While it was an historic flight and the replication/simulation of Colossus IIA and the DSKY are impressive, I"m just much more interested in the lunar flights/landings.
I recall seeing some absolutely tremendous work being done (I was particularly taken with some updated F1 engine exhaust textures and the preliminary work on a new LM model. The Taurus-Littrow Project was also quite an eye-popper) that seemed to have fallen by the wayside given the new direction of NASSP.
The divergence in direction (aside from losing
my interest) is part of what I meant by not all involved parties being in agreement. Admittedly, I haven't been to Meadville in quite awhile, but I can't imagine that there'd be a concensus among the developers of an Apollo sim to de-prioritize the landing flights.
My take on it was that at one time, there were
too many people contributing and consequently, the add-on got mired down to the point that its direction and focus were somewhat lost for awhile. When the focus was reacquired, it just wasn't what
I expected. No harm, no foul. I'm just one guy...
In any case, NASSP is outstanding at what it aims to do, and I certainly meant no disrespect to it or its developers.