I have made a very simple mesh in Wings3d ( block 10 by 20 by 30) and put textures side1, side2, top & bottom.
Cut and produced a UVmap and then exported it, added texture and imported it back. So far so good.
In wings3d I can see the "painted sides and top. Export using the addon as an orbiter mesh. Loaded into Meshwizard along with a bitmap of the UVmap and it "seems" fine. The mesh wire frame is viewable and the BMP lines up with the UVmap.
DDS file to textures and BLOCK.msh to meshes folders. Add to base using OBM without complaining.
Run Orbiter and all I get is a shiney metal like box.
Its not a great mesh I know but I seem to be falling at the first hurdle. all of the details can be found on a web page I made so as not to clutter up this forum.
http://www.orbiter.comeze.com/Mesh_page.html
Would some kind soul take a look ......... please
Cut and produced a UVmap and then exported it, added texture and imported it back. So far so good.
In wings3d I can see the "painted sides and top. Export using the addon as an orbiter mesh. Loaded into Meshwizard along with a bitmap of the UVmap and it "seems" fine. The mesh wire frame is viewable and the BMP lines up with the UVmap.
DDS file to textures and BLOCK.msh to meshes folders. Add to base using OBM without complaining.
Run Orbiter and all I get is a shiney metal like box.
Its not a great mesh I know but I seem to be falling at the first hurdle. all of the details can be found on a web page I made so as not to clutter up this forum.
http://www.orbiter.comeze.com/Mesh_page.html
Would some kind soul take a look ......... please