Happy new year! Back from holidays, and struggling to find time for Orbiter development.
I'm in the process of of switching the default surface patch mesh resolution from 33x33 to 65x65 nodes. This will have some impact on performance (4x the number of vertices for planet surfaces), but will also improve the visual appearance significantly where high-res elevation is available.
This brings the minimum supported node spacing to about 8 meters (for Earth and level-19 tiles). That's enough to roughen up the local vegetation (see image). There isn't any data available at that resolution I know of, so this was all hand-crafted to fit with the textures. It's pretty tedious to paint those elevations by hand, so I will only do the local KSC scenery as a proof of concept.
Still, pretty cool, no?
I'm in the process of of switching the default surface patch mesh resolution from 33x33 to 65x65 nodes. This will have some impact on performance (4x the number of vertices for planet surfaces), but will also improve the visual appearance significantly where high-res elevation is available.
This brings the minimum supported node spacing to about 8 meters (for Earth and level-19 tiles). That's enough to roughen up the local vegetation (see image). There isn't any data available at that resolution I know of, so this was all hand-crafted to fit with the textures. It's pretty tedious to paint those elevations by hand, so I will only do the local KSC scenery as a proof of concept.
Still, pretty cool, no?