Hello,
I'm not sure where you guys are coming unstuck with the procedure but I'll take it from the top....
1. Download and install Moon3D and the OrbiterSDK(full) package.
2. Find the mesh "moon.msh" in your Orbiter/Meshes/ folder , make a copy and name it "moon_original.msh" (for future reference)
3. Find out how much you need to enlarge or reduce the mesh:
Run one of the AMSO scenarios where the landing site mesh is present (LM descent scenarios) and set the landing site as the camera target. Either estimate by eye or move the camera directly above or below the landing site until it's at the same level as the Moon3D mesh and read off the distance to the target (on screen, top left).
Let's say the Moon3D mesh is about 4.5km
above the AMSO landing site.
So you need to lower it by 4.5km.
The Moon is 1738km radius, so your
scaling factor will be
(1738 - 4.5)/1738 = 1733.5/1738 ~
0.997410817
4. Find ShipEdit.exe in your Orbiter/OrbiterSDK/Utils/ folder.
Start it by double left-clicking on it.
5. Select "File" -> "Load Mesh"
Load the "moon_original.msh"
6. Select "Transform" -> "Scale"
Enter your
scaling factor 0.997410817 into each of the X,Y and Z fields and click "OK"
7. Select "File" -> "Save As"
Save your new mesh as "moon.msh" in the Orbiter/Meshes/ folder (overwrite the old one).
8. Replace the texture entries in your new moon.msh:
Open the moon_original.msh with Notepad, scroll down to the very bottom and copy the last 8 lines (after the line "TEXTURES 8"), paste them at the end of your new moon.msh (after the line "TEXTURES 8").
9. Run the scenario again to see how it looks - not quite right? Repeat procedure from step 3. !
Hope this helps - good luck with it!
Brian