- Joined
- Feb 2, 2012
- Messages
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I had a quick run and it seems that first of all the thrust values must be multiplied by 1000!!!
then careful with attachment manager as it can creates issues.
RELEVANT TO SOUND SUPPORT
I made a couple of tests and it seems that the "PlaySound(...)" command included in c++ does not actually interfere with orbiter sound (maybe it can happen that ATC of orbiter sound and the playsound command comes one on top of the other, but there seems to be no technical obstacle)
I'll implement this into Multistage, if any of the experts of coding know anything against it please let me know!
then careful with attachment manager as it can creates issues.
RELEVANT TO SOUND SUPPORT
I made a couple of tests and it seems that the "PlaySound(...)" command included in c++ does not actually interfere with orbiter sound (maybe it can happen that ATC of orbiter sound and the playsound command comes one on top of the other, but there seems to be no technical obstacle)
I'll implement this into Multistage, if any of the experts of coding know anything against it please let me know!