It probably doesn't help that jroly is on the opposite side of the planet.
(or maybe bandwidth is much less affected by distance than latency these days?)
(or maybe bandwidth is much less affected by distance than latency these days?)
If you suspect this is the case, check your bittorrent client to see if the traffic can be encrypted.Your ISP may be throttling Torrent Traffic. A lot do but none will admit to it.
If you suspect this is the case, check your bittorrent client to see if the traffic can be encrypted.
Jaw-freaking-dropping!
When landing on planets like the moon, it is difficult to get a sense of lateral velocities without the use of an instrument. It's much better now than it was, with the introduction of terrain, but it's still a bit difficult.
Would it be possible to incorporate some kind of repeated, micro-texturing of the planet's surface to give a immediate sense of speed without having to refer to a MFD?
Thanks.
I totally second that. It would also improve visual quality by a lot. All landmasses need something like a random noise microtexture spread over it. I think Artlav implemented it with his old OpenGL based graphics/terrain client (I could be wrong, though).
Water masses could have a bigger, maybe animated wave-pattern "microtexture"?
We have a developer from Flightgear team here on board.
Just to avoid misunderstandings, I only meant that a Flightgear developer is an Orbiter Forum member, not an Orbiter developer!Nice! Looks like the new version of Orbiter will be added to my list of favorite sims together with Flightgear...