I'm up to my neck in work, but I had to stop and come here to thank Martin (and everybody else) for this insanly awesome simulator! :thumbup:
:thankyou:
:thankyou:
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That I like :lol:
Orbiter Solar System Simulator <insert year>
It is really impressive work, but Im not sure it quite matches up to actual flight simulators, especially in the areas of internal physics and aerodynamics. Those areas are very advanced in actual flight simulators, whereas Orbiter has to contend with a whole different set of issues related to spaceflight simulation.
The graphics are all world though, just compare it alongside poor old celestia, and the relative difference is staggering.
That I like :lol:
Orbiter Solar System Simulator <insert year>
and 11D graphics
This is probably my favorite shot. Looks very good. The water seems to be transparent right where the delta-glider is located and the reflectivity seems to be increasing towards the horizon and it's reflecting the color of the sky. There is definitely some kind of Fresnel term included somehow. :thumbup:
It happens to be my favourite one too. Thanks for the kudos - but now I'm actually embarrassed to reveal just what cheap trick I used to get this effect. As we know, I'm stuck in the last century with my trusty DX7 interface, so no pixel shaders in sight here.
Look, I did a thing on DX7! And we're on 2015! And Direct X 12 should be out in anytime ! :lol:I hereby claim my patent :lol: