Lattice structure tutorial
OK here are the pictures anyway :
The red ball indicates the center of coordinates (X=0 ; Y=0 ; Z=0)
1) We make our two rings that will be the structural frame of the thing. Those are two very flat cylinders without caps. Convert them to mesh and use the "Shell" button to give them a thickness. Make only one ring and copy-paste it to make sure the two are identical.
2) We begin with 1 cylinder that connects the two rings.
3) Then we apply a "custom rotation" to take into account the curvature of the circle. Mostly trial and error.
4) We copy-paste and rotate the cylinder. We apply a Y=160° rotation (180° - 2 * 10°, because we applied a X=10° rotation at the previous step).
5) Now we adjust the location of the cylinders so that we get our perfect "V".
6) We convert the two cylinders to meshes and click on Build->Join solids. Now the "V" is only one mesh.
7) Now we can mirror the "V" on the Y axis. Perfect symetry.
8) We group the two "V". We don't apply "Join Solids", which can't be reverted. Group is fine enough here.
9) Here I take an "arbitrary" rotation angle that solders the V in a near-perfect fashion. We repeat the copy-paste-rotate process as much as we can. But maths suggest us we're going to run into an issue.
10) No matter, we run straight into the wall ! And we get a "gap" in the pattern, that is very ugly. Duh.
11) What failed ? Easy : we copy/pasted the V for a total of 5 times, and 360/5 = 36 !! Duh again. The "ideal" angle is 36°. Are we screwed ? No, thanks to Ctrl-Z, its like nothing happened.
12) We backtrack to the first copy-paste-rotate thing and this time, we apply a rotation of X=36°. It fits much better. Notice there are small gaps between the "V". To make everything fit perfectly, I suggest to scale up/down (non-uniform scaling) the original V.
13) Group all the "V", copy-paste all the "VVVVV" pattern, and apply a rotation of X=180°. It works perfectly.
14) Here's a new rocket ready to roar the skies ! Group everything and apply a rotation of X=90°, so that the model will be correctly oriented in Orbiter.
See attachments for the .an8 model