6/14/2010-10:24:37 PM:[INIT ]:OGLA v100608 (GLGR)
6/14/2010-10:25:02 PM:[INIT ]:GPU supports OpenGL 1.2
6/14/2010-10:25:02 PM:[INIT ]:GPU supports OpenGL 1.4
6/14/2010-10:25:02 PM:[INIT ]:GPU supports OpenGL 2.0
6/14/2010-10:25:02 PM:[INIT ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1
6/14/2010-10:25:02 PM:[OGLADBG ]:OGLA 100608 Debug.
Vessel program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 1:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 2:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 3:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 4:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 1:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 2:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 3:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 4:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 5:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 6:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 7:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 8:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 9:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
6/14/2010-10:25:06 PM:[PLNTR ]:Loading Textures/Saturn_ring.tex OK
6/14/2010-10:25:06 PM:[PLNTR ]:Loading Textures/Uranus_ring.tex OK
6/14/2010-10:25:07 PM:[PLNT ]:Loading Textures/Earth.tex OK
6/14/2010-10:25:07 PM:[PLNT ]:Loading Textures/Earth_cloud.tex OK
6/14/2010-10:25:07 PM:[PLNT ]:Loading Textures/Earth_lmask.tex OK
6/14/2010-10:25:08 PM:[PLNT ]:Loading Textures/Moon.tex OK
6/14/2010-10:25:12 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 035003A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)
6/14/2010-10:25:12 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 035003A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)
6/14/2010-10:25:33 PM:[INIT ]:GPU supports OpenGL 1.2
6/14/2010-10:25:33 PM:[INIT ]:GPU supports OpenGL 1.4
6/14/2010-10:25:33 PM:[INIT ]:GPU supports OpenGL 2.0
6/14/2010-10:25:33 PM:[INIT ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1
6/14/2010-10:25:33 PM:[OGLADBG ]:OGLA 100608 Debug.
Vessel program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 1:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 2:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 3:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 4:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 1:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 2:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 3:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 4:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 5:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 6:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 7:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 8:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 9:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
6/14/2010-10:25:35 PM:[PLNTR ]:Loading Textures/Saturn_ring.tex OK
6/14/2010-10:25:35 PM:[PLNTR ]:Loading Textures/Uranus_ring.tex OK
6/14/2010-10:25:35 PM:[PLNT ]:Loading Textures/Earth.tex OK
6/14/2010-10:25:35 PM:[PLNT ]:Loading Textures/Earth_cloud.tex OK
6/14/2010-10:25:35 PM:[PLNT ]:Loading Textures/Earth_lmask.tex OK
6/14/2010-10:25:35 PM:[PLNT ]:Loading Textures/Moon.tex OK
6/14/2010-10:25:39 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 035003A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)
6/14/2010-10:25:39 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 035003A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)
6/14/2010-10:25:52 PM:[INIT ]:OGLA v100608 (GLGR)
6/14/2010-10:26:02 PM:[INIT ]:GPU supports OpenGL 1.2
6/14/2010-10:26:02 PM:[INIT ]:GPU supports OpenGL 1.4
6/14/2010-10:26:02 PM:[INIT ]:GPU supports OpenGL 2.0
6/14/2010-10:26:02 PM:[INIT ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1
6/14/2010-10:26:02 PM:[OGLADBG ]:OGLA 100608 Debug.
Vessel program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 1:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 2:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 3:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 4:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 1:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 2:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 3:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 4:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 5:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 6:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 7:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 8:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 9:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
6/14/2010-10:26:04 PM:[PLNTR ]:Loading Textures/Saturn_ring.tex OK
6/14/2010-10:26:04 PM:[PLNTR ]:Loading Textures/Uranus_ring.tex OK
6/14/2010-10:26:04 PM:[PLNT ]:Loading Textures/Earth.tex OK
6/14/2010-10:26:04 PM:[PLNT ]:Loading Textures/Earth_cloud.tex OK
6/14/2010-10:26:04 PM:[PLNT ]:Loading Textures/Earth_lmask.tex OK
6/14/2010-10:26:04 PM:[PLNT ]:Loading Textures/Moon.tex OK
6/14/2010-10:26:08 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 034F03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)
6/14/2010-10:26:08 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 034F03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)
6/14/2010-10:26:16 PM:[INIT ]:OGLA v100608 (GLGR)
6/14/2010-10:26:30 PM:[INIT ]:GPU supports OpenGL 1.2
6/14/2010-10:26:30 PM:[INIT ]:GPU supports OpenGL 1.4
6/14/2010-10:26:30 PM:[INIT ]:GPU supports OpenGL 2.0
6/14/2010-10:26:30 PM:[INIT ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1
6/14/2010-10:26:30 PM:[OGLADBG ]:OGLA 100608 Debug.
Vessel program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 1:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 2:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 3:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 4:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 1:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 2:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 3:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 4:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 5:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 6:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 7:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 8:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 9:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
6/14/2010-10:26:32 PM:[PLNTR ]:Loading Textures/Saturn_ring.tex OK
6/14/2010-10:26:32 PM:[PLNTR ]:Loading Textures/Uranus_ring.tex OK
6/14/2010-10:26:33 PM:[PLNT ]:Loading Textures/Earth.tex OK
6/14/2010-10:26:33 PM:[PLNT ]:Loading Textures/Earth_cloud.tex OK
6/14/2010-10:26:33 PM:[PLNT ]:Loading Textures/Earth_lmask.tex OK
6/14/2010-10:26:33 PM:[PLNT ]:Loading Textures/Moon.tex OK
6/14/2010-10:26:35 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)
6/14/2010-10:26:35 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)
6/14/2010-10:26:47 PM:[INIT ]:GPU supports OpenGL 1.2
6/14/2010-10:26:47 PM:[INIT ]:GPU supports OpenGL 1.4
6/14/2010-10:26:47 PM:[INIT ]:GPU supports OpenGL 2.0
6/14/2010-10:26:47 PM:[INIT ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1
6/14/2010-10:26:47 PM:[OGLADBG ]:OGLA 100608 Debug.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
6/14/2010-10:26:49 PM:[PLNTR ]:Loading Textures/Saturn_ring.tex OK
6/14/2010-10:26:49 PM:[PLNTR ]:Loading Textures/Uranus_ring.tex OK
6/14/2010-10:26:49 PM:[PLNT ]:Loading Textures/Earth.tex OK
6/14/2010-10:26:49 PM:[PLNT ]:Loading Textures/Earth_cloud.tex OK
6/14/2010-10:26:49 PM:[PLNT ]:Loading Textures/Earth_lmask.tex OK
6/14/2010-10:26:49 PM:[PLNT ]:Loading Textures/Moon.tex OK
6/14/2010-10:26:54 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)
6/14/2010-10:26:54 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)
6/14/2010-10:26:56 PM:[INIT ]:OGLA v100608 (GLGR)
6/14/2010-10:26:59 PM:[INIT ]:GPU supports OpenGL 1.2
6/14/2010-10:26:59 PM:[INIT ]:GPU supports OpenGL 1.4
6/14/2010-10:26:59 PM:[INIT ]:GPU supports OpenGL 2.0
6/14/2010-10:26:59 PM:[INIT ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1
6/14/2010-10:26:59 PM:[OGLADBG ]:OGLA 100608 Debug.
Vessel program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 1:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 2:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 3:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 4:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 1:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 2:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 3:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 4:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 5:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 6:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 7:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 8:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 9:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
6/14/2010-10:27:01 PM:[PLNTR ]:Loading Textures/Saturn_ring.tex OK
6/14/2010-10:27:01 PM:[PLNTR ]:Loading Textures/Uranus_ring.tex OK
6/14/2010-10:27:01 PM:[PLNT ]:Loading Textures/Earth.tex OK
6/14/2010-10:27:01 PM:[PLNT ]:Loading Textures/Earth_cloud.tex OK
6/14/2010-10:27:02 PM:[PLNT ]:Loading Textures/Earth_lmask.tex OK
6/14/2010-10:27:02 PM:[PLNT ]:Loading Textures/Moon.tex OK
6/14/2010-10:27:27 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)
6/14/2010-10:27:27 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)
6/14/2010-10:27:40 PM:[INIT ]:GPU supports OpenGL 1.2
6/14/2010-10:27:40 PM:[INIT ]:GPU supports OpenGL 1.4
6/14/2010-10:27:40 PM:[INIT ]:GPU supports OpenGL 2.0
6/14/2010-10:27:40 PM:[INIT ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1
6/14/2010-10:27:40 PM:[OGLADBG ]:OGLA 100608 Debug.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
6/14/2010-10:27:42 PM:[PLNTR ]:Loading Textures/Saturn_ring.tex OK
6/14/2010-10:27:42 PM:[PLNTR ]:Loading Textures/Uranus_ring.tex OK
6/14/2010-10:27:42 PM:[PLNT ]:Loading Textures/Earth.tex OK
6/14/2010-10:27:42 PM:[PLNT ]:Loading Textures/Earth_cloud.tex OK
6/14/2010-10:27:42 PM:[PLNT ]:Loading Textures/Earth_lmask.tex OK
6/14/2010-10:27:42 PM:[PLNT ]:Loading Textures/Moon.tex OK
6/14/2010-10:27:45 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)
6/14/2010-10:27:45 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)
6/14/2010-10:28:38 PM:[INIT ]:GPU supports OpenGL 1.2
6/14/2010-10:28:38 PM:[INIT ]:GPU supports OpenGL 1.4
6/14/2010-10:28:38 PM:[INIT ]:GPU supports OpenGL 2.0
6/14/2010-10:28:38 PM:[INIT ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1
6/14/2010-10:28:38 PM:[OGLADBG ]:OGLA 100608 Debug.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
6/14/2010-10:28:39 PM:[PLNTR ]:Loading Textures/Saturn_ring.tex OK
6/14/2010-10:28:39 PM:[PLNTR ]:Loading Textures/Uranus_ring.tex OK
6/14/2010-10:28:40 PM:[Graph ]:Error: Error in proc_smob (i=33)
6/14/2010-10:28:40 PM:[OGLA ]:Error: Error in oglareupdatevals
6/14/2010-10:28:40 PM:[PLNT ]:Loading Textures/Earth.tex OK
6/14/2010-10:28:40 PM:[PLNT ]:Loading Textures/Earth_cloud.tex OK
6/14/2010-10:28:40 PM:[PLNT ]:Loading Textures/Earth_lmask.tex OK
6/14/2010-10:28:40 PM:[PLNT ]:Loading Textures/Moon.tex OK
6/14/2010-10:28:40 PM:[Graph ]:Error: Error in proc_smob (i=33)
6/14/2010-10:28:40 PM:[OGLA ]:Error: Error in oglareupdatevals
6/14/2010-10:28:40 PM:[Graph ]:Error: Error in proc_smob (i=33)
6/14/2010-10:28:40 PM:[OGLA ]:Error: Error in oglareupdatevals
6/14/2010-10:28:40 PM:[Graph ]:Error: Error in proc_smob (i=33)
6/14/2010-10:28:40 PM:[OGLA ]:Error: Error in oglareupdatevals
6/14/2010-10:28:40 PM:[Graph ]:Error: Error in proc_smob (i=33)
6/14/2010-10:28:40 PM:[OGLA ]:Error: Error in oglareupdatevals
6/14/2010-10:28:40 PM:[Graph ]:Error: Error in proc_smob (i=33)
6/14/2010-10:28:40 PM:[OGLA ]:Error: Error in oglareupdatevals
6/14/2010-10:28:40 PM:[Graph ]:Error: Error in proc_smob (i=33)
6/14/2010-10:28:40 PM:[OGLA ]:Error: Error in oglareupdatevals
6/14/2010-10:28:40 PM:[Graph ]:Error: Error in proc_smob (i=33)
6/14/2010-10:28:40 PM:[OGLA ]:Error: Error in oglareupdatevals
6/14/2010-10:28:40 PM:[Graph ]:Error: Error in proc_smob (i=33)
6/14/2010-10:28:46 PM:[OGLCTEX ]:Error: Error in txget
6/14/2010-10:28:54 PM:[INIT ]:OGLA v100608 (GLGR)
6/14/2010-10:28:57 PM:[INIT ]:GPU supports OpenGL 1.2
6/14/2010-10:28:57 PM:[INIT ]:GPU supports OpenGL 1.4
6/14/2010-10:28:57 PM:[INIT ]:GPU supports OpenGL 2.0
6/14/2010-10:28:57 PM:[INIT ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1
6/14/2010-10:28:58 PM:[OGLADBG ]:OGLA 100608 Debug.
Vessel program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 1:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 2:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 3:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 4:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 1:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 2:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 3:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 4:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 5:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 6:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 7:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 8:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 9:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
6/14/2010-10:28:59 PM:[PLNTR ]:Loading Textures/Saturn_ring.tex OK
6/14/2010-10:28:59 PM:[PLNTR ]:Loading Textures/Uranus_ring.tex OK
6/14/2010-10:29:00 PM:[PLNT ]:Loading Textures/Earth.tex OK
6/14/2010-10:29:00 PM:[PLNT ]:Loading Textures/Earth_cloud.tex OK
6/14/2010-10:29:00 PM:[PLNT ]:Loading Textures/Earth_lmask.tex OK
6/14/2010-10:29:00 PM:[PLNT ]:Loading Textures/Moon.tex OK
6/14/2010-10:29:09 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 035503A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)
6/14/2010-10:29:09 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 035503A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)
6/14/2010-10:29:17 PM:[INIT ]:GPU supports OpenGL 1.2
6/14/2010-10:29:17 PM:[INIT ]:GPU supports OpenGL 1.4
6/14/2010-10:29:17 PM:[INIT ]:GPU supports OpenGL 2.0
6/14/2010-10:29:17 PM:[INIT ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1
6/14/2010-10:29:17 PM:[OGLADBG ]:OGLA 100608 Debug.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
6/14/2010-10:29:19 PM:[PLNTR ]:Loading Textures/Saturn_ring.tex OK
6/14/2010-10:29:19 PM:[PLNTR ]:Loading Textures/Uranus_ring.tex OK
6/14/2010-10:29:19 PM:[PLNT ]:Loading Textures/Earth.tex OK
6/14/2010-10:29:20 PM:[PLNT ]:Loading Textures/Earth_cloud.tex OK
6/14/2010-10:29:20 PM:[PLNT ]:Loading Textures/Earth_lmask.tex OK
6/14/2010-10:29:20 PM:[PLNT ]:Loading Textures/Moon.tex OK
6/14/2010-10:34:04 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 035503A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)
6/14/2010-10:34:04 PM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 035503A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)