Update 091029:
http://orbides.1gb.ru/orbf/oglaclient-091029_beta-091020.zip
Install over Orbiter betas 090728 thru 091029, 091029 recommended.
Public Orbiter beta mirror: http://orbides.1gb.ru/orbiter_public_beta.php
Fixes and improvements since 091027:
*Fixed target selection window (thanks martins)
Needs Orbiter beta 091029
*Fixed the 40 lights - no textures problem for older GPU's (needs testing)
*Fixed material #1 ignoring
*Added specular form multilight
*Fixed specular/reflectance mapping
Remaining known bugs, issues and plans:
-Add particle streams
-Lightweight Lv9+ planet rendering (non-Orulex)
-Orulex terrain seams
-Make planetary shine angle-dependent (dawn, sunset)
-Smooth night side light/dark transition
-Permanent ATI BSOD solution
-Documentation!
Remaining unconfirmed issues:
-ATI and shadows=gray dark sides (?)
-Weird Saturn bug (?)
-Weird yellow bug (?)
-Shadows distortion bug (?)
-Fix GDI panels halving (core?)
If you know or found an OGLAClient bug that is not on the list, or tested the beta and found that some of the bugs llisted as fixed are actually not, please provide feedback.
What causes the yellowing? Any feature turns it on/off? Any certain way to reproduce?
i can't for the life of me get multilight(other then engines) to work
What do you expect? There is a floodlight on DG, active when gears are out, there are engine lights on the same DG. Beyond that, it's what you code in your add-ons with OGLASDK.
Also i get the patchy shadow bug
What does it look like in your case? Which modes?