BETA Release OglaClient Beta 100416

Hielor

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Desktop or the loading screen image?
Does it resemble the flashing you get with Aero+Orbiter 2006?
Everything displayed, both the loading screen and , both of my monitors (I was running Orbiter fullscreen on one monitor). I had desktop composition (Aero) disabled for Orbiter, and this is a black flash instead of a white flash, but other than that it's similar.

Only if the shadows are on, right?
No, happens even if shadows are off.

Also, I'll add:
-Buildings are visible through terrain.
 

DaveS

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I think this needs to be fixed(the blue mountain range in the background):
 

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dumbo2007

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Pentium Dual Core CPU T4200 2GHz 2Ghz
Mobile Intel GMA 4500 M Internal Graphics Chipset
Asus X5DIJ Series Laptop
Windows 7 64 Bit with 2GB RAM - 840 M for video memory


Works smoothly(about 12-15 fps, no flashing) with 90% of effects on. I get higher frame rates than the native Dx client(about 30) with a few graphics settings which I do not care about turned off. Since all I wanted was lights and Orulex, I ll say - GREAT JOB Artlav !!

Post effects look cool and do not hit the frame rate at all !!

rep1maxsettingssupporte.png

mfdmessup.png
mfdmessup2.png


Shadows are the only issue - I get a FPS of above 10 only with vlow settings or Mapped. Its fine by me as long as the Shadows are actually visible. Aren't shadows supposed to appear on the Orulex terrain as well ? Because I didn't see any.

The MFD mess up is really problematic though - They appear in the wrong place and are blinking hard. Also the text is ineligible.
In the Splash screen, the Loading... messages overwrite one another and they cant be made out .

Sky rendering looks nice and draw sky doesn't effect the FPS too - even though I showed it as off. I have only taken short trips around cape canaveral and Brighton so far and the FPS has always been about 12-15 FPS. Turning on 2nd camera halves the frame rate which is expected.

---------- Post added at 03:08 PM ---------- Previous post was at 02:54 PM ----------

Did I say ....the sky rendering totally kicks A** !!!! :)

Last few lines of shader.log

Planet program 15:
No errors.
No errors.
No errors.
Haze program 0:
No errors.
No errors.
No errors.
Scatter program:
No errors.
ERROR: 0:66: Unary operation not folded into constant
ERROR: 0:96: Unary operation not folded into constant
ERROR: 0:216: Unary operation not folded into constant

No errors.
No errors.


Last few lines of ogla.log
gl_comp_sup=1, gl_shm4=0
4/17/2010 5:23:54 PM| OGLADBG| OGLA 100416 Debug.
4/17/2010 5:23:58 PM| PLNTR| Loading Textures/Saturn_ring.tex OK
4/17/2010 5:23:59 PM| PLNTR| Loading Textures/Uranus_ring.tex OK
4/17/2010 5:24:00 PM| PLNT| Loading Textures/Earth.tex OK
4/17/2010 5:24:00 PM| PLNT| Loading Textures/Earth_cloud.tex OK
4/17/2010 5:24:01 PM| PLNT| Loading Textures/Earth_lmask.tex OK
4/17/2010 5:24:01 PM| PLNT| Loading Textures/Moon.tex OK
4/17/2010 5:37:49 PM| INIT| OGLA v100416 (GLGR)
4/17/2010 5:37:55 PM| INIT| GPU supports OpenGL 1.2
4/17/2010 5:37:55 PM| INIT| GPU supports OpenGL 1.4
4/17/2010 5:37:55 PM| INIT| GPU supports OpenGL 2.0
4/17/2010 5:37:55 PM| INIT| glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0
4/17/2010 5:37:56 PM| OGLADBG| OGLA 100416 Debug.
4/17/2010 5:38:00 PM| PLNTR| Loading Textures/Saturn_ring.tex OK
4/17/2010 5:38:00 PM| PLNTR| Loading Textures/Uranus_ring.tex OK
4/17/2010 5:38:04 PM| PLNT| Loading Textures/Earth.tex OK
4/17/2010 5:38:04 PM| PLNT| Loading Textures/Earth_cloud.tex OK
4/17/2010 5:38:04 PM| PLNT| Loading Textures/Earth_lmask.tex OK
4/17/2010 5:38:05 PM| PLNT| Loading Textures/Moon.tex OK
4/17/2010 5:40:35 PM| INIT| OGLA v100416 (GLGR)
 
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rucinter

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Works perfectly, NVIDIA 8600GT here and Windows 7, no performance issue. How do I get the 3D terrain effect shown in Hielor screenshots?
 

Artlav

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:Are smoke plumes something that will come?
Sure, eventually.

:Seems like some non default MFDs don't work at all, though not sure if that's something you can help. Your UAP is one of them though.
Confirmed, not much i can do about it, having an ATI card plugged in.

Everything displayed, both the loading screen and , both of my monitors (I was running Orbiter fullscreen on one monitor). I had desktop composition (Aero) disabled for Orbiter, and this is a black flash instead of a white flash, but other than that it's similar.
I'd cautiously call it a Windows issue, having no idea what could cause it elsewhere.

-Buildings are visible through terrain.
And, if you turn shadows on, would they stop to be?

No, happens even if shadows are off.
Hm, weird.
The only time they are in the same Z-space is when there are shadows, also it contradicts the above observation of buildings being visible thru terrain.
Can you get a set of settings, short of turning off terrain, when either or both of these problems are gone?

I think this needs to be fixed(the blue mountain range in the background):
Sorry, can't get what i'm looking at. A side of mountain range/crater lit by sunset light filtering thru them?

Post effects look cool and do not hit the frame rate at all !!
Uh, there is no such feature, it's some sort of remnant of non-implemented stuff (gravity lensing for black holes, i think), that seems to give off random stuff.

Aren't shadows supposed to appear on the Orulex terrain as well ? Because I didn't see any.
Yes, in mapped and high setting at least.

Sky rendering looks nice and draw sky doesn't effect the FPS too - even though I showed it as off.
No, draw sky option refers to stars, nebulas, etc, not atmosphere (mostly used by Spaceway), there is no toggle for raytraced sky yet.

How do I get the 3D terrain effect shown in Hielor screenshots?
Um, by turning terrain on?
 

rucinter

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I've looked again on other's screenshots and I realized I don't have the "F7 for options" message on HUD and pressing F7 or F11 while in Orbiter have no effect. However, the OGLA client is installed, the module is activated and running OGLA scenarios give me no error.
 

Artlav

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The MFD mess up is really problematic though - They appear in the wrong place and are blinking hard. Also the text is ineligible.
What if you disable non-pot limit in Visual tab button menu?

I've looked again on other's screenshots and I realized I don't have the "F7 for options" message on HUD and pressing F7 or F11 while in Orbiter have no effect. However, the OGLA client is installed, the module is activated and running OGLA scenarios give me no error.
Let me guess, you runned orbiter.exe instead of orbiter_ng.exe?
 

rucinter

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Yes, I've ran orbiter.exe. If I run orbiter_ng.exe, I got a terminal window. Help, please? :)

Later edit: I forgot to activate modules on orbiter_ng. Works now. Will report issues as soon as possible.
 

rucinter

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So, Atlantis docked with ISS in orbit, takes a while to load, but then I get 60 fps, 800x600 windowed. DG on the ground only arround 30 fps, still playable. Activating shadows (high) and airshade, drops the frames to 30 in orbit.

On fullscreen, the game is much smoother, runs fine with everything turned on, though it takes 30 seconds or so to load. From orbit, you have some spectacular view. I'm using the stock Orbiter 2009, with Earth level 11-14 textures. Running on a Core2 Duo 6300 1.8GHz, 4GB Ram, Windows 7 64bit, NVIDIA 8600GT 512 MB, antialiasing set to 8x.
 

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DaveS

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Sorry, can't get what i'm looking at. A side of mountain range/crater lit by sunset light filtering thru them?
That is correct. AFAIK there's no mountains/craters anywhere near Fla.! So this needs to be fixed.
 

Artlav

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That is correct. AFAIK there's no mountains/craters anywhere near Fla.! So this needs to be fixed.
So, why not disable it?
(config/terrain/earth.crater -> Cape Canaveral,1,3,0 to Cape Canaveral,0,0,0 )
To be added to the manual.
 

FordPrefect

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Hello Artyom, amazing update again! I'm in love with the new atmospheric effects. Those orbital sunrise/sets look much more real now - spectacular. :thumbup:

Some feedback:

Quote:
Originally Posted by DaveS
q.gif
I think this needs to be fixed(the blue mountain range in the background):


Sorry, can't get what i'm looking at. A side of mountain range/crater lit by sunset light filtering thru them?
The last reported problem of DaveS refers to the "mountain range" appearing east of Cape Canaveral out on the Atlantic. These mountain look blue, because the planetary surface (sea) texture is warped up these hills (when terrain is activated). I have the same issue, and I am pretty certain it is simply an error in the local heightmap?



Although most of the graphics work like suggested, I have some problems on my system.

There seems to be a line across the Earths limb and at the top of the atmosphere. See here:

Sun_seethroughpixels.jpg



Then there are six concentric circles (lines) centered around the sun (forward to backward), with the lines always showing up as soon as the rendered atmosphere intersects with these circles. These six circle do not appear in front of the night sky.
Additionally there is one horizontal "circle" perpendicular to the six others, which always shows (in next image between the sun and the F7 Options text. Here are some screenies to help my explanation:

Sun_concentric_atmospheric_circles.jpg


Sun_concentric_and_horizon_lines.jpg


Sun_centered_Circle_and_horizontal_.jpg


I already tried various OGLA client feature settings and reducing AA (minimum 2x on my GA), to no avail so far.

I have an ATI Radeon HD3850 PCIe with 512 Mb, lates drivers installed (10.3 Catalyst Version), WinXP Home, SP3, Intel CoreDuo E8500 @ 3.16GHz and 3.2 GB usable RAM.

Any ideas? Thanks for all the hard work.
 

DaveS

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So, why not disable it?
(config/terrain/earth.crater -> Cape Canaveral,1,3,0 to Cape Canaveral,0,0,0 )
To be added to the manual.
Did that and it still remains.
 

Artlav

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I have the same issue, and I am pretty certain it is simply an error in the local heightmap?
Some faulty defaults for cases of lack of heightmap (or config files), to be fixed.

There seems to be a line across the Earths limb and at the top of the atmosphere. See here:
...
Any ideas?
Interesting, another inconsistency.
Various GPUs process the code in different ways, they can swallow things that normal computer will frown upon, like divide by zero or sqrt of negative number.
Nvidia thinks 0^0 is infinity, ATI calls it 0, Intel gives 1.
So, getting a software model to work on GPU can be tricky.
That's about ideas, in practice, i can only guesstimate what mathematics does that card of yours use.

Likely to get fixed along the way.

Did that and it still remains.
Ok...
-Can you give me better light picture? Can't quite figure out what i'm looking at.
-Do you have a heightmap?
-What if you remove "flat=28.13 29.160 98.44 99.44" from terrain/earth.cfg ?
 

DaveS

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Ok...
-Can you give me better light picture? Can't quite figure out what i'm looking at.
-Do you have a heightmap?
-What if you remove "flat=28.13 29.160 98.44 99.44" from terrain/earth.cfg ?
1: See the attached screenshot. The problem area is that "shelf" that casts shadows. It makes the Cape appear as if it is located about 100 ft below MSL, while in reality is located a couple of ft above MSL.
2: Negative.
3: Makes the ground see-through.
 

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Artlav

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1: See the attached screenshot. The problem area is that "shelf" that casts shadows. It makes the Cape appear as if it is located about 100 ft below MSL, while in reality is located a couple of ft above MSL.
2: Negative.
3: Makes the ground see-through.
Good.
Nice solution: Download Earth heightmap.
Quick solution: Replace earth.crater with "Cape Canaveral,-1,1,400000".
 

DaveS

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Installation of the heightmap solved it, thanks!
 
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Wow, Artlav, this has come a long way since I last tested it.

Here's my info:
Windows 7 Enterprise 64-bit
AMD Athlon(tm) 64 X2 Dual Core Processor 4800+ (2 CPUs), ~2.4GHz
Radeon X1950 Pro (254 MB)
1920 x 1200

The sky/atmosphere rendering looks fantastic and just as it does in your screenshots. I do notice, however, that the fps seems a bit low, but probably nothing that shouldn't be expected. (see the first attached image)

I don't know if you're interested in hearing about other bugs, but one that I noticed is a weird texture popping issue, which looks like it rapidly tiles textures on the Earth (see the next 3 attached images)

Finally, I had a lot of trouble to get any menus to come up, e.g. by hitting F4, F3, etc. They only sometimes responded, and then would often dissappear. Because of this, I had a bit of trouble just exiting the program.

I'm really impresed with how good this looks artlav!

By the way, is there a way to get into glass cockpit view? I couldn't seem to do it.
 

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dumbo2007

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I also had trouble getting the function keys to work. It seems they sometimes completely stop working and just the F7 key responds. Also can there be maximize and minimize buttons in the window mode.
 
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