OHM Orb:Connect v2.1 for Orbiter2010

OrbitHangar

Addon Comments
Joined
Apr 9, 2008
Messages
3,832
Reaction score
18
Points
0

Author: yagni01


Updated version of Orb:Connect plugin for Orbiter2010p1. Contains updates for XRVesselCtrl v2.1 plus several new commands.

Orb:Connect is a socket-based communication interface that allows external clients to access Orbiter APIs in a human-readable form. The intent of OrbConnect is to allow  users to create Orbiter clients to drive things like external "mission control" displays, simpits, and other "read-mostly" types of clients outside of the Orbiter program itself or on separate machines in the language of your choice.

See release notes and User Manual for more information


DOWNLOAD
 
Anyone willing to put together a step-by-step on how to use this? I read the docs and its well over my head!!!
 
You need to use sockets in order to communicate with Orb::Connect.
This addon is more for developpers
 
Hello I am having the following error when loading Orbiter (old installation) on a new PC.


Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 3.31073e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module EnergyConfigurator.dll  [Build ******, API 060425]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module LuaConsole.dll ........ [Build 100830, API 100830]
Module D3D9Client.dll ........ [Build 150111, API 100830]
Module StateSaver.dll ........ [Build 100929, API 100830]
Module ModuleMessagingExtMFD.dll  [Build 180624, API 100830]
   >>> MMExtMFD module initialized: version 2.1, compile date Jun 24 2018
Error loading module Modules\Plugin\OrbConnect.dll (code 126)


But I have VS2015 C++ redist installed (both 32b and 64b versions) and also ModuleMessaging installed.


This is my configuration:
Code:
; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 0 26 792 611

; === Logical parameters ===
DamageModel = 1
InstrumentUpdateInterval = 0.25

; === Visual parameters ===
EnableShadows = FALSE
EnableVesselShadows = FALSE
EnableClouds = FALSE
EnableCloudShadows = TRUE
EnableNightlights = FALSE
EnableWaterReflection = FALSE
EnableSpecularRipples = TRUE
EnableHorizonHaze = FALSE
EnableDistanceFog = FALSE
EnableSpecularReflection = FALSE
EnableReentryFlames = FALSE
EnableParticleStreams = FALSE

; === Visual helper parameters ===
Planetarium = 4480

; === Debugging options ===
ShutdownMode = 1

; === Physics engine ===
DistributedVesselMass = TRUE
NonsphericalGravitySources = TRUE
RadiationPressure = TRUE

; === Device settings ===
DeviceIndex = 0
ModeIndex = 0
NoVSync = TRUE
WindowWidth = 1688
WindowHeight = 950

; === Record/play parameters ===
ReplayTimewarp = FALSE

; === Active plugin list ===
ACTIVE_MODULES
  ScnEditor
  LuaConsole
  D3D9Client
  StateSaver
  ModuleMessagingExtMFD
  OrbConnect
END_MODULES


What can be the issue for the error 126?
 
Hello I am having the following error when loading Orbiter (old installation) on a new PC.


Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 3.31073e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module EnergyConfigurator.dll  [Build ******, API 060425]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module LuaConsole.dll ........ [Build 100830, API 100830]
Module D3D9Client.dll ........ [Build 150111, API 100830]
Module StateSaver.dll ........ [Build 100929, API 100830]
Module ModuleMessagingExtMFD.dll  [Build 180624, API 100830]
   >>> MMExtMFD module initialized: version 2.1, compile date Jun 24 2018
Error loading module Modules\Plugin\OrbConnect.dll (code 126)


But I have VS2015 C++ redist installed (both 32b and 64b versions) and also ModuleMessaging installed.


This is my configuration:
Code:
; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 0 26 792 611

; === Logical parameters ===
DamageModel = 1
InstrumentUpdateInterval = 0.25

; === Visual parameters ===
EnableShadows = FALSE
EnableVesselShadows = FALSE
EnableClouds = FALSE
EnableCloudShadows = TRUE
EnableNightlights = FALSE
EnableWaterReflection = FALSE
EnableSpecularRipples = TRUE
EnableHorizonHaze = FALSE
EnableDistanceFog = FALSE
EnableSpecularReflection = FALSE
EnableReentryFlames = FALSE
EnableParticleStreams = FALSE

; === Visual helper parameters ===
Planetarium = 4480

; === Debugging options ===
ShutdownMode = 1

; === Physics engine ===
DistributedVesselMass = TRUE
NonsphericalGravitySources = TRUE
RadiationPressure = TRUE

; === Device settings ===
DeviceIndex = 0
ModeIndex = 0
NoVSync = TRUE
WindowWidth = 1688
WindowHeight = 950

; === Record/play parameters ===
ReplayTimewarp = FALSE

; === Active plugin list ===
ACTIVE_MODULES
  ScnEditor
  LuaConsole
  D3D9Client
  StateSaver
  ModuleMessagingExtMFD
  OrbConnect
END_MODULES


What can be the issue for the error 126?

[removed]

Never mind, apparently I can't read anymore.
 
Back
Top