The new XR vessels come with lights so you don't need to add them and I'm pretty sure you could just use Lua to add a light source to the DGIV, last time I looked it was documented pretty well and should be relatively easy
And it appears the dgiv doesnt work anymore.
If your addon vessel DLL contains a vessel class derived from VESSEL3, you must recompile against the new Orbiter100830 SDK. This is because the VESSEL3 interface has been updated.
Did you check "Local light sources" checkbox at "General effects" on "Visual effects" tab? Did you switch on any of navigational lights or fire the engine?Odd non of my XR vessels work and I know Im up to date with them. Can't see of they have lights.
Did you check "Local light sources" checkbox at "General effects" on "Visual effects" tab? Did you switch on any of navigational lights or fire the engine?
And did you update them to versions compatible with 2010-P1?No because my XR vessels are causing my Orbiter to crash
If you ask whether other versions of DeltaGlider have local lights, then also DG-XR1 has local lights defined.So only the original Delta Glider has the local lights right? Or am I missing something?
If you ask whether other versions of DeltaGlider have local lights, then also DG-XR1 has local lights defined.
If you ask if only DeltaGlider of the stock vessels has local lights, then no, also stock Atlantis uses local light sources for engines.
Agreed!/Jawohl! :lol:Such things should be announced on the main O-F page just like rule changes! Thanks for the update, Martin!