STS2016. The shuttle texture is custom made by modifying the one made by 'Wolf' (I think that's the name, I was given it on Discord). The fuel tank in the bay was made by myself, and I used Scenario Editor to transfer fuel in between (so it'd fill up the shuttle and remove the same quantity of fuel added from the tank in the bay).You just pulled off a For All Mankind shuttle flight lol. Also, can I ask what addons were those?
Probably not, no.what about reentry ?
for sure shuttle isn't design to survive those
I've driven over that a few times coming up from Maine...not in a Deltglider though
The result is truly beautifulCompleted the Quebec Bridge! It ended up better looking than I expected (even though it isn't very accurate once you look closely). Now, I just need to do the Pierre Laporte Bridge, which sits right next to it!
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Oh, and here are some other screenshots of my WIP Quebec City while I'm at it.
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Orbiter Base Maker. It is made for Orbiter 2010, not 2016, so not everything work as intended when you use it, but to place buildings and meshes, it is pretty good at that.The result is truly beautiful
Excuse me for going a little off-topic, what tools did you use to place the meshes in their corresponding places in the city and to apply the textures to the surface?
I would also like to make my own town and add our beloved lighthouse.
I wonder if it would've been possible to use a smaller fuel tank and include something like the Orion for the crew. As in, shuttle does a two-step skipped reentry on its own automatically and maaaybe lands at some AFB, while the Orion comes down more or less normallyProbably not, no.
Still, while you can't tell from the screenshots, I actually did five aerobrakes to slow me down to low Earth orbit before releasing my fuel tank and making the reentry to Cape Canaveral.