I basically just looked online for typical displacements and vessel lengths and picked something that looked right. It does bob around a lot like it is riding high. I can add some more weight and see if I can get something more agreeable. It's easy to adjust.This look amazing! Though looking at the first screen it look like the ship may be a bit too high on the water? Like the waterline should be a bit higher. Then again, maybe its just fine and the position of the ship is what give the illusion it's floating a bit too well.
When I started tinkering with sailing vessels I was thinking of something like the Black Pearl. Something with some bling and character. This is very much in line with that.Btw, I can edit the mesh if you need some sort of modification for animations and such. So don't hesitate to ask(I was thinking myself of adding some kind of lamps so some light sources could be added to see the ship in the dark. At bit like in Assassin's Creed, so I may wind up modifying the mesh anyway.
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What I can do is run meshc.exe and that gives me a connectivity listing between the meshgroup names and their number order in the mesh file. I can parse that in Orbiter so adjusting to mesh changes shouldn't be too bad. If you can give the groups sensible group labels that are human-readable that would help.
I have only ever sailed my skiff. It will be interesting to see how this brig handles.Also I think I'll make a few tiny bases in the Caribbean to sail to and from. Nothing fancy, just for the sake of having destinations for the ship.



















