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Orbiter Screenshot Thread

@Matias Saibene Maybe you should lower the mesh a bit more, so that the waterline is at least at null, not at extreme low tide. So much of the collar should usually not be visible unless the Blanke Hans* is about to become really angry with us.

The line labelled "N.N." in the drawings is the "standard null" used at that time (Mean sea Level in Amsterdam), which should be accurate enough (far away from the coast, there can be up to a 59cm difference to the reference geoid today)

* Northern German name for the North Sea, especially during storm. Originally it meant something similar to "Ne'er-do-well".
 
@Matias Saibene Maybe you should lower the mesh a bit more, so that the waterline is at least at null, not at extreme low tide. So much of the collar should usually not be visible unless the Blanke Hans* is about to become really angry with us.

The line labelled "N.N." in the drawings is the "standard null" used at that time (Mean sea Level in Amsterdam), which should be accurate enough (far away from the coast, there can be up to a 59cm difference to the reference geoid today)

* Northern German name for the North Sea, especially during storm. Originally it meant something similar to "Ne'er-do-well".
This forum is a cultural center...
And by the way, the cultural exchange in this forum is fascinating. I don't know much about German culture beyond sausages. Incidentally (and off-topic), here in Bahía Blanca we have German immigrants who established a magnificent small factory with the best sausages in the region.

What you're saying is very interesting, and I'll try to improve the lighthouse as much as possible and then publish it in case you want to use it in building a base.
 
What you're saying is very interesting, and I'll try to improve the lighthouse as much as possible and then publish it in case you want to use it in building a base.

Yeah, I already have collected some notes on the German bight and suitable landmarks. It might also necessary to update Heligoland a lot, it looks a bit disappointing in Orbiter right now....

I think "Alte Weser" I can do myself, but your Rote Sand looks awesome, almost to good for Orbiter standards, will be really tough competition. Generally the Weser estuary its a lighthouse show room.

AlteWeser_1964.jpg


And then there is the actual ship, that is maybe needed... https://www.offshore-spaceport.de/en
 
And now, a shameless promotion for my Babylon 5 systems...

Firstly, a Sharlin-class Minbari war cruiser prepares to open a jump point above Minbar:

Screenshot9.jpg

Next, a Shadow battle crab patrols the area around Z'ha'dum:

Screenshot10.jpg

Finally, a Frazi-class Narn fighter protects the outpost in orbit around 82 Eridani F, while elsewhere in the system, the Narn Regime installs a new military base above 82 Eridani E:

Screenshot11.jpg

Screenshot12.jpg
 
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By the way, what are shaders in Orbiter and how to use them?
 
By the way, what are shaders in Orbiter and how to use them?

They are only supported by the D3D9 clients and documented in the Orbiter Developer Manual, section 9.5 (Page 116)
 
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