HBAO in Orbiter 2010 with D3D9 and ReShade:
---------- Post added at 20:57 ---------- Previous post was at 12:07 ----------
Continuing to play with ReShade:
Sadly, DoF effects are kinda unusable because the Depth Buffer keeps on jumping around for some reason. (For example, the Z values sometimes get bigger when we're zooming in)
But without it, ReShade is still doiong awesome: