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Orbiter Screenshot Thread

Sometimes I forget how beautiful the moon is in Orbiter 2016, beautiful enough to keep me busy for hours just orbiting around it and beholding the details.

Sinus-Iridum.png


Of course, no moon visit goes without this.

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I've been simulating shuttle flights from the (very optimistic) 1977 Flight Manifest.

July 1979 - STS-2A

OV-102 Columbia on its second flight makes a rendezvous with Skylab and reboosts it for future reuse.

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Prior to ignition of the TRS to boost Skylab's orbit.

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After the reboost, Columbia makes another rendezvous to retrieve the TRS.

Scenarios use Shuttle Fleet 4.8 repainted with SSU textures, Orbiter version is 2010 P1. The orbital elements of Skylab are the historical ones from July 4th, which is when I have the scenario start, with Skylab starting in a roughly 220km orbit.
 
All of your screenshots are beautiful, I lack free time to play a little bit Orbiter these days
 
Going for a walk on the Lake of Autumn.

XR2-USAF-Lacus-Autumni.png


Even though I fly through Valles Marineris at dark, I will fear no terrain, for you are with me; your 605kN of thrust and your altitude callouts, they comfort me. :hailprobe:
XR2-Valles-Marineris.png
 
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(Back in the) Energia Daze...














Some of us still love your add-ons Yuri. :tiphat:
 
Update on the ServiceAL for Dragon2.
 

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Riding the rings with Titan in the background (GemFX)

Saturn-Ring.png


Saturn-Ring-Cockpit.png
 
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Shouldn't be much longer. Working on some details and Manuals.
 

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Are you using Reshade?

yup. here is the config

https://pastebin.com/0Luv61gq

for the ambient occlusion to look properly the global preprocessor definitions in the ReShade.ini need to look like this:

https://pastebin.com/ugkgsGQ3

and the mxao.fx inside reshade-shaders/shaders must be edited to set MXAO_SMOOTHNORMALS and MXAO_TWO_LAYER to 1, and if you can spare some gpu juice you can set MXAO_ENABLE_IL to 1 as well.
 
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yup. here is the config

https://pastebin.com/0Luv61gq

for the ambient occlusion to look properly the global preprocessor definitions in the ReShade.ini need to look like this:

https://pastebin.com/ugkgsGQ3

and the mxao.fx inside reshade-shaders/shaders must be edited to set MXAO_SMOOTHNORMALS and MXAO_TWO_LAYER to 1, and if you can spare some gpu juice you can set MXAO_ENABLE_IL to 1 as well.

Thanks for sharing the setup Galleto :thumbup:
I love the XR2 pic. So sharp and the earth atmosphere layer looks so good!
 
STS-51-I, Discovery makes a rendezvous with Leasat-3:

tumblr_pn5sneNHoU1rpuj2so2_1280.png


tumblr_pn5sneNHoU1rpuj2so1_1280.png


Leasat-3 was deployed by Discovery on mission 51-D, but the satellite failed to spin up, deploy its antenna, and fire its kick motor, thus becoming stuck in LEO.

The scenario uses Shuttle Fleet 4.8 repainted with SSU textures, and was run in Orbiter 2010 P1.
 
Orbit OPS before rendezvous with the HST.
 

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