Not sure. I think this is it?
https://cdn.orbithangar.com/Delta IV Launch Vehicles 3.0.zip
https://cdn.orbithangar.com/Delta IV Launch Vehicles 3.0.zip
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I'm not sure which cfg file this is I've been looking but I can't find a thing.Just realised that I don't have this cfg.
Code:and this cfg: [PAYLOAD_1] MeshName=Orion-MPCV\orion-launch-white off=(0.000,0.000,30.3) Diameter=5.000 Height=8.000 MASS=13000 Module=Orion-MPCV\Orion-MPCV Name=Orion SPEED=(0.000,0.000,2.000) RENDER=1 Rotation=(0.000,0.000,0.000) Rot_speed=(0.000,0.000,0.000) Live=1
I found a cfg that says "delta4/lpad.So under vessels in the cfg do you have the pad listed delta4/lpad
I'm not sure which cfg this is anybody have an idea what cfg and mod this is from.[PAYLOAD_1]
MeshName=Orion-MPCV\orion-launch-white
off=(0.000,0.000,30.3)
Diameter=5.000
Height=8.000
MASS=13000
Module=Orion-MPCV\Orion-MPCV
Name=Orion
SPEED=(0.000,0.000,2.000)
RENDER=1
Rotation=(0.000,0.000,0.000)
Rot_speed=(0.000,0.000,0.000)
Live=1
I'ma see if I can edit the cfg Orion MPCV thing to the mass and other stuff, since I don't see the exact same thing.It tells which vessel,...... It this case the Orion MPCV. but the mesh seen is the Orion-launch-white. It looks like from MS2015
The Delta 3.0 is for 2010
Not sure like if the Payload 1 thing is correct, but after doing it the black tile texture still doesn't show.Not sure where the ms2015 Delta IV is?
I actually don't see tiles I see a something that looks like Mylar Foil Blankets.I don't understand why the black tiles are not showing either. You can see they show up on the Iss scenario. So if you open an scenario and add the Orion as a vessel do you see the Orion with white tiles or black?
That's how it is supposed to be. The mylar foil is attached to the tiles, totally hiding the black reaction cured glass coating of the tiles.I actually don't see tiles I see a something that looks like Mylar Foil Blankets.
Alright, whelp that is 1 problem solved. Now I need figure out why my cockpit in the D3D9 keeps glitching.That's how it is supposed to be. The mylar foil is attached to the tiles, totally hiding the black reaction cured glass coating of the tiles.
Already figured out why after a few weeks.Alright, whelp that is 1 problem solved. Now I need figure out why my cockpit in the D3D9 keeps glitching.
For some reason I am wondering how I can get this VC work in the Orion MPCV.So playing around with a new VC
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Functional status lights. 3 MFDs.
BUT it has issues. In D3D9
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in the log:
Code:D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0x82
But the bigger issue is where I click is not performing the function it should. So if I click on prograde a MFD will power on/off
Now that I'm thinking about it I actually want to how.For some reason I am wondering how I can get this VC work in the Orion MPCV.
Hm, but is there anyway you could replace the current VC with this one. (It’s just an idea btw)On the new VC. I basically had to redo the front console. Added the 3 mfd and buttons. One of many strayed projects![]()