Pictown - a detailed town for Orbiter (formerly ABFO)

picto

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Some of you may recall the "ABFO town" that was mentionned in UCGO 2.0 in this video ?



Now it is back, it is better and it's almost finished.

Pictown is highly optimised but four resolution are available to fit any hardware from tiny to huge texture size and also with some extra details for high end computer.

Here is a link to the doc for this addon :
http://www.dansteph.com/publie/Pictown_Documentation/

"Your journey to mars starts at home"
tiphat.gif


screen1.jpg


screen2.jpg


screen3.jpg


2012-12-22_002800.jpg


2012-12-22_005148.jpg
 
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vchamp

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I never knew this tremendous thing existed :blink:
 

ky

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Im lost for words......but its one of the most beautiful bases/cities I've ever seen :thumbup:
 

picto

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Thanks to all ! Happy to be here again. :cheers:
 

picto

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Great idea! But I suspect that this will make my old laptop run Orbiter at 1/c FPS :p

This town is highly optimised.

It's "only" 47000 polygons in 4 meshes and 35 groups (also 35 textures) for low res. The size of textures is 128X128 for generic one and 512 for grounds ( only 3 tex )

For huge graphics it's 66000 polygones and the size of textures is 512X512 for generic and 2048 for the 3 ground textures.

My computer is not a "real one" (no graphic card for games):lol: and I can use this town with UCGO.


Tests will tell us more but I am pretty sure it will run on every computer.
 

SolarLiner

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PM sent in the Dan forum ;)
I have somewhat a good graphic card (witch gives me ~20 FPS above Paris in FSX) so let's go for the "UltraXXLHighEndMode-MayMakeYOurComputerKaBoom" version of it :lol:
 

picto

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Thanks SolarLiner, you got it !
But it will be nice to test the other versions too.

---------- Post added at 01:21 AM ---------- Previous post was at 12:52 AM ----------

Before testing, be sure to get '4 more cars for UCGO' from here :
[ame="http://www.orbithangar.com/searchid.php?ID=4426"]4 more cars for UCGO[/ame]

I will put this link in the doc.
 
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wehaveaproblem

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This looks like a great addon, nice one.
I'm away for Christmas so can't take a look until the new year, but I'll be sure to do so.

One question, do you use night textures and/or beacons for illumination?
 

picto

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It's only a self illuminated Material/ on one group.

I could use night textures on some of the groups.
But, the way some buildings are textured ( i use the same textures in different ways to increase resolution : Tiling X Y, Unwrapping, even mapping Z on some pieces, etc should not render so good at night.

Perhaps I will try it on pictown 1.1.

---------- Post added at 10:22 PM ---------- Previous post was at 10:50 AM ----------

It's almost done.

All known visual bugs such as flickrs due to Z fight ( or X or Y :lol:) fixed.
Default Orbiter objects that conflicted with the scene ( such as pads ) removed.


pads.jpg


And optimised in config, meshes and textures too

Code:
MESH
	FILE Pictown/Pictown_Town
	POS 0 0 0
	SCALE 1 1 1
	ROT 0
	SHADOW
	OWNMATERIAL
END
MESH
	FILE Pictown/Pictown_Roads
	POS 0 0 0
	SCALE 1 1 1
	ROT 0
	UNDERSHADOWS
	OWNMATERIAL
END
MESH
	FILE Pictown/Pictown_Details
	POS 0 0 0
	SCALE 1 1 1
	ROT 0
	OWNMATERIAL
END
LPAD1
	POS -490 0 -71
	SCALE 0
	ROT 90
	NAV 137.00
END
LPAD1
	POS -490 0 2
	SCALE 0
	ROT 90
	NAV 137.10
END
 
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flightsim787

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I am definitely going to have a great time taking the Firefly over this amazing piece of work. Brilliant job.
 

Ark

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I am definitely going to have a great time taking the Firefly over this amazing piece of work. Brilliant job.

The population of Pictown will be very cross with you if you go for a full burn in atmo.
 
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