- Joined
- Jun 6, 2012
- Messages
- 382
- Reaction score
- 254
- Points
- 78
- Location
- Sydney, Australia, Earth, Sol
- Website
- www.orbithangar.com
i have always thought that the ring textures in orbiter do not quite "behave" right, and for those who have played Celestia, they will know that the rings in celestia do two things that the rings in orbiter do not:
1- the rings cast shadows on the planet
2- the rings have a far more realistic light effect. they act more like a reflective surface than a solid surface. this is hard to describe, but people who have played Celestia will know what i mean
in celestia, as you pan around the planet, the rings all but disappear when we see them from behind, but the rings are very bright when we see them front on, this is how actual rings would behave since they are made up of many individual particles. if there is a way to make an ad on that gives rings this effect, or makes them cast shadows (or both) or if someone could tell me a way to write a code that does this, it would be really cool!!!
1- the rings cast shadows on the planet
2- the rings have a far more realistic light effect. they act more like a reflective surface than a solid surface. this is hard to describe, but people who have played Celestia will know what i mean
in celestia, as you pan around the planet, the rings all but disappear when we see them from behind, but the rings are very bright when we see them front on, this is how actual rings would behave since they are made up of many individual particles. if there is a way to make an ad on that gives rings this effect, or makes them cast shadows (or both) or if someone could tell me a way to write a code that does this, it would be really cool!!!
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